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sense.me: a EUD environment for social products

Published: 27 May 2014 Publication History

Abstract

This paper describes a framework that supports the physical prototyping of innovative interactive artifacts. Specifically, the framework allows designing, implementing, and testing "social products," that is, physical artifacts able to interact with social media platforms such as Facebook, Twitter, Google+ and others. Since the target users of the framework are not expert in software programming, an End-User Development (EUD) approach has been adopted, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing. User tests have proved the usefulness and validity of the framework, and provided indications for how to expand it.

References

[1]
Arduino. http://www.arduino.cc/.
[2]
Ballagas, R., Ringel, M., Stone, M., Borchers, J. 2003. iStuff: a Physical User Interface Toolkit for Ubiquitous Computing Environnments. In Proc. of the SIGCHI Conference on Human Factors in Computing Systems (Fort Lauderdale, FL, USA, April 2003). CHI '03. ACM, New York, NY, 537--544.
[3]
Carulli, M., Cugini, U. 2010. An Integrated Framework to Support Multidisciplinary Design Processes. In Proc. of the 8th Int. NordDesign Conference (Göteborg, Sweden, August 2010), 323--332.
[4]
Hartmann, B., Klemmer, S. R., Bernstein, M., Abdulla, L., Burr, B. Robinson-Moscher, A., Gee, J. 2006. Reflective Physical Prototyping Through Integrated Design, Test and Analysis. In Proc. of the 19th Annual ACM Symposium on User Interface Software and Technology. (Montreux, Switzerland, October 2006). UIST '06. ACM, New York, NY, 299-308.
[5]
Lieberman, H., Paternò, F., Wulf, V. 2006. End-User Development. Springer, Dordrecht.
[6]
Costabile, M. F., Fogli, D., Marcante, A., P. Mussio, Parasiliti Provenza, L., Piccinno, A. 2008. Designing Customized and Tailorable Visual Interactive Systems. Int. J. Softw. Eng. Know. 18(3), 1--21.
[7]
reaDIYmate. http://www.readiymate.com/
[8]
Shaer, O., Hornecker, E. 2010. T\angible User Interfaces: Past, Present, and Future Directions. Foundations and Trends in Human-Computer Interaction, 3(1-2), 1--137.
[9]
Temboo. http://temboo.com/

Cited By

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  • (2015)Physical Prototyping of Social Products Through End-User DevelopmentEnd-User Development10.1007/978-3-319-18425-8_19(217-222)Online publication date: 30-Apr-2015

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Information

Published In

cover image ACM Other conferences
AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces
May 2014
438 pages
ISBN:9781450327756
DOI:10.1145/2598153
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

  • Centro Cultura Volta: Centro Cultura Volta
  • Politecnico di Milano: Politecnico di Milano

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Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 May 2014

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Author Tags

  1. arduino
  2. internet of things
  3. physical prototyping
  4. social media
  5. social networks
  6. social products

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AVI' 14
Sponsor:
  • Centro Cultura Volta
  • Politecnico di Milano

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AVI '14 Paper Acceptance Rate 32 of 112 submissions, 29%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2015)Physical Prototyping of Social Products Through End-User DevelopmentEnd-User Development10.1007/978-3-319-18425-8_19(217-222)Online publication date: 30-Apr-2015

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