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Making art and making artists

Published: 21 June 2014 Publication History

Abstract

With each new technological innovation comes a new platform for creative exploration. My research explores ways of interacting with advanced technologies, like digital fabricators, that are informed by the practices of contemporary artists. In this changing landscape of media, I will explore how interfaces can provoke users to articulate ideas, questions, or themes using various tools and materials.

References

[1]
Barthes, R. and Lavers, A. Mythologies. Farrar, Straus and Giroux, New York, 1972.
[2]
Bell, G., Blythe, M., and Sengers, P. Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput.-Hum. Interact. 12, 2 (2005), 149--173.
[3]
Devendorf, L. and Ryokai, K. AnyType: Provoking reflection and exploration with aesthetic interaction. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM (2013), 1041--1050.
[4]
Drucker, J. Digital Reflections: The Dialogue of Art and Technology. Art Journal 56, 3 (1997), 2.
[5]
Eisenberg, M. Pervasive fabrication: Making construction ubiquitous in education. Pervasive Computing and Communications Workshops, 2007. PerCom Workshops' 07. Fifth Annual IEEE International Conference on, IEEE (2007), 193--198.
[6]
Papert, S. Mindstorms: children, computers, and powerful ideas. Basic Books, New York, 1993.
[7]
Turkle, S., Clancey, W.J., Helmreich, S., Loukissas, Y.A., and Myers, N. Simulation and Its Discontents. The MIT Press, Cambridge, Mass, 2009.
[8]
Janine Antoni | Art21 | PBS. 2011. http://www.pbs.org/art21/artists/janine-antoni.

Cited By

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  • (2023)Professionally Ethical Ways to Harness an Art-Making Generative AI to Support Innovative Instructional Design WorkGenerative AI in Teaching and Learning10.4018/979-8-3693-0074-9.ch010(239-273)Online publication date: 5-Dec-2023
  • (2019)A Rough Sketch of the Freehand Drawing ProcessProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300312(1-13)Online publication date: 2-May-2019

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  1. Making art and making artists

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    Published In

    cover image ACM Conferences
    DIS Companion '14: Proceedings of the 2014 companion publication on Designing interactive systems
    June 2014
    248 pages
    ISBN:9781450329033
    DOI:10.1145/2598784
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2014

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    Author Tags

    1. art making
    2. digital fabrication
    3. education.
    4. semiotics

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    DIS '14
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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

    Acceptance Rates

    DIS Companion '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    View all
    • (2023)Professionally Ethical Ways to Harness an Art-Making Generative AI to Support Innovative Instructional Design WorkGenerative AI in Teaching and Learning10.4018/979-8-3693-0074-9.ch010(239-273)Online publication date: 5-Dec-2023
    • (2019)A Rough Sketch of the Freehand Drawing ProcessProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300312(1-13)Online publication date: 2-May-2019

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