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Simplifying orientation measurement for mobile audio augmented reality applications

Published: 26 April 2014 Publication History

Abstract

Audio augmented reality systems overlay the physical world with a virtual audio space. Today's smartphones provide enough processing power to create the impression of virtual sound sources being located in the real world. To achieve this, information about the user's location and orientation is necessary which requires additional hardware. In a real-world installation, however, we observed that instead of turning their head to localize sounds, users tend to turn their entire body. Therefore, we suggest to simply measure orientation of the user's body - or even just the mobile device she is holding - to generate the spatial audio.
To verify this approach, we present two studies: Our first study in examines the user's head, body, and mobile device orientation when moving through an audio augmented reality system in a lab setting. Our second study analyzes the user experience in a real-world installation when using head, body, or device orientation to control the audio spatialization. We found that when navigating close to sound sources head tracking is necessary, but that it can potentially be replaced by device tracking in larger or more explorative usage scenarios. These findings help reduce the technical complexity of mobile audio augmented reality systems (MAARS), and enable their wider dissemination as mobile software-only apps.

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  • (2020)Attracktion: Field Evaluation of Multi-Track Audio as Unobtrusive Cues for Pedestrian Navigation22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403546(1-7)Online publication date: 5-Oct-2020
  • (2019)Gaze-Guided NarrativesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300721(1-12)Online publication date: 2-May-2019
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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. audio augmented reality
    2. binaural rendering
    3. mobile devices
    4. orientation
    5. presence
    6. spatial audio

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: Aug-2024
    • (2020)Attracktion: Field Evaluation of Multi-Track Audio as Unobtrusive Cues for Pedestrian Navigation22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403546(1-7)Online publication date: 5-Oct-2020
    • (2019)Gaze-Guided NarrativesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300721(1-12)Online publication date: 2-May-2019
    • (2018)A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014Frontiers in Robotics and AI10.3389/frobt.2018.000375Online publication date: 17-Apr-2018
    • (2018)Soundscape of an Archaeological Site Recreated with Audio Augmented RealityACM Transactions on Multimedia Computing, Communications, and Applications10.1145/323065214:3(1-22)Online publication date: 24-Jul-2018
    • (2017)User generated soundscapes activating museum visitorsProceedings of the Symposium on Applied Computing10.1145/3019612.3019691(220-227)Online publication date: 3-Apr-2017
    • (2016)Where are we?Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935365(278-282)Online publication date: 6-Sep-2016
    • (2016)Mobile Soundscape Mixer – Ready for ActionMobile Web and Intelligent Information Systems10.1007/978-3-319-44215-0_2(18-30)Online publication date: 11-Aug-2016
    • (2016)Backend Infrastructure Supporting Audio Augmented Reality and StorytellingHuman Interface and the Management of Information: Applications and Services10.1007/978-3-319-40397-7_31(325-335)Online publication date: 21-Jun-2016
    • (2015)An Experiment on the Feasibility of Spatial Acquisition using a Moving Auditory Cue for Pedestrian NavigationProceedings of the 2015 ACM on International Conference on Multimodal Interaction10.1145/2818346.2820779(171-174)Online publication date: 9-Nov-2015
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