[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2544114.2544124acmconferencesArticle/Chapter ViewAbstractPublication PagesamConference Proceedingsconference-collections
research-article

'AIE-studio' - a pragmatist aesthetic approach for procedural sound design

Published: 18 September 2013 Publication History

Abstract

This paper introduces the AIE-Studio (Audio Interfaces for Exploration), a modular dataflow patching library implemented with Pure Data. The AIE-Studio introduces new tools for procedural sound design through generative sonic and musical structures. Particular focus is on aesthetic experience. The designed modules allow versatile dataflow mapping through matrix routing system while also enabling the sound designer to influence generative processes of music creation. In particular, The AIE-Studio was used to create generative sonic and musical material in an embodied game-like application. In this paper we present key questions driving the research, theoretical background, research approach and the main development activities.

References

[1]
Barrass, S. & Vickers, P. 2011. Sonification Design and Aesthetics (Eds), The Sonification Handbook, Berlin, Cost.
[2]
Berndt, A et al. 2012. A Survey of Variation Techniques for Repetitive Games Music, AM '12, September 26 - 28 2012, Corfu, Greece.
[3]
Brinkmann, P. 2011. Embedding Pure Data with libpd, Pure Data Convention, Bauhaus-Universität Weimar, Berlin.
[4]
Brinkmann, P. 2012. Making Musical Apps, O'Reilly Media Inc.
[5]
Dewey, J. 2005. Art as Experience, Perigee Books, New York, originally published in 1934.
[6]
Hug, D. 2009. Investigating Narrative and Performative Sound Design Strategies for Interactive Commodities. In: Ystad, S. et al. (eds.), Auditory Display - 6th International Symposium, CMMR/ICAD 2009, Copenhagen, Denmark, Springer, 2010.
[7]
Järveläinen, H. 2000. Algorithmic musical composition, Tik-111.080 Seminar on content creation, Spring 2000 Art@Science, Helsinki University of Technology, Telecommunications software and multimedia laboratory.
[8]
Galanter, B. 2003 What is Generative Art? Complexity Theory as a Context for Art Theory, Interactive Telecommunications Program, New York University, New York, USA.
[9]
Galanter, B. 2012. Computational Aesthetic Evaluation: Past and Future From Computers and Creativity published by Springer
[10]
Hunt, A. 2002. The importance of parameter mapping in electronic instrument design, Proceedings of the 2002 Conference on New Instruments for Musical Expression (NIME-02), Dublin, Ireland, May 24-26, 2002.
[11]
Liang, R-H. 2012. Designing for Unexpected Encounters with Digital Products: Case Studies of Serendipity as Felt Experience, International Journal of Design, Vol. 6(1) April 2012.
[12]
Lyon, E. 2012. Designing Audio Objects for MAX/MSP and PD, Computer Music and Digital Audio Series.
[13]
Nierhaus, G. 2009. Paradigms of Automated Music Generation, Springer-Verlag/Wien, Germany.
[14]
Miranda, Eduardo. 2001. Composing Music with Computers with Cdrom, Butterworth-Heinemann, Newton, MA, USA.
[15]
Roads, C. 1998. The Computer Music Tutorial, MIT Press, Cambridge, Massachusetts.
[16]
Tahiroğlu, K. 2011. An Exploration on Mobile Interfaces with Adaptive Mapping Strategies in Pure Data, Pure Data Convention, Bauhaus-Universität Weimar, Berlin.
[17]
Varto, J. 2008. The Art and Craft of Beauty, Publication Series of University of Art and Design Helsinki.
[18]
Brandtsegg, Ø. 2011. A modulation matrix for complex parameter sets, Proceedings of the International Conference on New Interfaces for Musical Expression, 30 May - 1 June 2011, Oslo, Norway.
[19]
Wright, P. et al. 2008. Aesthetics and experience-centered design. ACM Trans. Computer-Human Interaction.
[20]
Brinkmann, M. 2013. Web site, http://www.martin-brinkmann.de/ (Read in May 13, 2013)
[21]
Çağlayan, A. Web site, read in May 2, 2013, http://aykutcaglayan.blogspot.fi/2012/04/spectral-interpolation.html
[22]
Farnel, A. 2007. An Introduction to Procedural Audio and its Applications in Computer Games, http://obiwannabe.co.uk/html/papers/proc-audio/proc-audio.html
[23]
Pure Data, Web site, read in April 23, 2013 http://puredata.info
[24]
Panphonics. Web site, read in May 2, 2013, www.panphonics.fi/
[25]
Mtl-Library, Web site read in May 2013, http://puredata.info/Members/mtl/
[26]
Kinderman, L. 2006. MusiNum - The Music in the Numbers, Web site http://reglos.de/musinum/ (Read in May 13, 2013)
[27]
RTC-Library, Web site, read in May 2, 2013 http://www.essl.at/works/rtc.html

Cited By

View all
  • (2018)Towards an Emotion-Driven Adaptive System for Video Game MusicAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_25(360-367)Online publication date: 21-Feb-2018
  • (2015)Product Sound DesignProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814920(1-6)Online publication date: 7-Oct-2015
  • (2014)DYNAMO sound engineProceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services10.1145/2676467.2676522(159-166)Online publication date: 4-Nov-2014

Index Terms

  1. 'AIE-studio' - a pragmatist aesthetic approach for procedural sound design

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    AM '13: Proceedings of the 8th Audio Mostly Conference
    September 2013
    132 pages
    ISBN:9781450326599
    DOI:10.1145/2544114
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 September 2013

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. aesthetic experience
    2. artistic interfaces
    3. generative strategies
    4. procedural audio
    5. procedural sound design
    6. pure data
    7. sonic interaction design

    Qualifiers

    • Research-article

    Funding Sources

    Conference

    AM '13
    Sponsor:
    AM '13: Audio Mostly 2013
    September 18 - 20, 2013
    Piteå, Sweden

    Acceptance Rates

    Overall Acceptance Rate 177 of 275 submissions, 64%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)2
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 11 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)Towards an Emotion-Driven Adaptive System for Video Game MusicAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_25(360-367)Online publication date: 21-Feb-2018
    • (2015)Product Sound DesignProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814920(1-6)Online publication date: 7-Oct-2015
    • (2014)DYNAMO sound engineProceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services10.1145/2676467.2676522(159-166)Online publication date: 4-Nov-2014

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media