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Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering

Published: 09 December 2013 Publication History

Abstract

In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device's screen. Unfortunately, such implementations show the real world from the device's perspective rather than the user's perspective. This dual-perspective results in misaligned and incorrectly scaled imagery, a predominate cause for the dual-view problem with potential to distort user's spatial perception. This paper presents a user study that analyzes users' expectations, spatial-perception, and their ability to deal with the dual-view problem, by comparing device-perspective and fixed Point-of-View (POV) user-perspective rendering. The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user-perspective rendering irrespective of their previous AR experience. Participants also demonstrated significantly better spatial perception and preference of the user-perspective view.

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Cited By

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  • (2023)User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld ARProceedings of the ACM on Human-Computer Interaction10.1145/36042787:MHCI(1-18)Online publication date: 13-Sep-2023
  • (2023)Eye-Perspective View Management for Optical See-Through Head-Mounted DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581059(1-16)Online publication date: 19-Apr-2023
  • (2023)Selecting Real-World Objects via User-Perspective Phone OcclusionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580696(1-13)Online publication date: 19-Apr-2023
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    cover image ACM Conferences
    ICMI '13: Proceedings of the 15th ACM on International conference on multimodal interaction
    December 2013
    630 pages
    ISBN:9781450321297
    DOI:10.1145/2522848
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 09 December 2013

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    Author Tags

    1. ar
    2. device-perspective
    3. dual-perspective
    4. dual-view
    5. handheld
    6. mobile
    7. perception
    8. perceptual issue
    9. rendering
    10. spatial-perception
    11. user expectation
    12. user study
    13. user-perspective

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    ICMI '13 Paper Acceptance Rate 49 of 133 submissions, 37%;
    Overall Acceptance Rate 453 of 1,080 submissions, 42%

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    Cited By

    View all
    • (2023)User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld ARProceedings of the ACM on Human-Computer Interaction10.1145/36042787:MHCI(1-18)Online publication date: 13-Sep-2023
    • (2023)Eye-Perspective View Management for Optical See-Through Head-Mounted DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581059(1-16)Online publication date: 19-Apr-2023
    • (2023)Selecting Real-World Objects via User-Perspective Phone OcclusionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580696(1-13)Online publication date: 19-Apr-2023
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2022)A Survey of GIS and AR Integration: ApplicationsSustainability10.3390/su14161013414:16(10134)Online publication date: 16-Aug-2022
    • (2021)Portalware: Exploring Free-Hand AR Drawing with a Dual-Display Smartphone-Wearable ParadigmProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462098(205-219)Online publication date: 28-Jun-2021
    • (2021)A survey of immersive technologies and applications for industrial product developmentComputers and Graphics10.1016/j.cag.2021.07.023100:C(137-151)Online publication date: 1-Nov-2021
    • (2020)[Paper] Object Manipulation for Perceiving a Sense of Material using User-Perspective Mobile Augmented RealityITE Transactions on Media Technology and Applications10.3169/mta.8.2458:4(245-251)Online publication date: 2020
    • (2020)International Workshop on Cross-Reality (XR) InteractionCompanion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces10.1145/3380867.3424551(111-114)Online publication date: 8-Nov-2020
    • (2020)Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld ARProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376848(1-11)Online publication date: 21-Apr-2020
    • Show More Cited By

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