[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2468356.2479612acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
short-paper

Musical embrace: facilitating engaging play experiences through social awkwardness

Published: 27 April 2013 Publication History

Abstract

Socially awkward experiences are often looked upon as something to be avoided. However, examples from the traditional games domain suggest that social awkwardness can facilitate engaging experiences. Yet so far, there has been little research into social awkwardness and digital games. In acknowledgement of this, we present Musical Embrace, a digital game that promotes close physical contact between two strangers, through the use of a novel pillow-like controller, in order to navigate a virtual soundscape. Through our observations from demonstrating Musical Embrace at a number of events, we have procured a set of strategies intend on engaging players by "facilitating" social awkwardness, allowing players to "transform" while also letting players take "control" of social awkwardness. With our work we hope to inspire game designers to consider the potential of social awkwardness and guide them when using it for engaging playful experiences.

Supplementary Material

suppl.mov (in0213-file3.mp4)
Supplemental video

References

[1]
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshal, J., Rodden, T. Uncomfortable Interactions. Proc. CHI '12, ACM Press, (2012), 2005--2014
[2]
Freytag, G., Die Technik des Dramas, 1863
[3]
Game Oven, Fingle (2011) http://fingleforipad.com/
[4]
Hobye, M., Lowgren, J. Touching a stranger: Designing for engaging experience in embodied interaction. International Journal of Design, 5(3), (2011), 31--48
[5]
Huizinga, Johan (1955). Homo ludens; a study of the play-element in culture. Boston: Beacon Press. ISBN 9780--8070--4681--4.
[6]
Poremba, C. Critical Potential on the Brink of the Magic Circle. In: Baba, Akira (Ed.). Proc. of DiGRA 2007 Situated Play Conference, University of Tokyo, (2007), 772--778
[7]
Caillois, R., Man, Play and Games. London: Thames and Hudson, (1962),
[8]
Salen, K., Zimmerman, E. Rules of Play: Game design Fundamentals. MIT Press, London, 2003 Figure 3. Virtual world, presented on the screen, served as a sanctuary to retreat from social awkwardness.

Cited By

View all
  • (2021)Blind-BadmintonUniversal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments10.1007/978-3-030-78095-1_36(494-506)Online publication date: 24-Jul-2021
  • (2018)The Guts GameProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242681(271-283)Online publication date: 23-Oct-2018
  • (2016)The Performative Experience Design MethodologyPerformative Experience Design10.1007/978-3-319-28395-1_4(81-103)Online publication date: 26-Feb-2016

Index Terms

  1. Musical embrace: facilitating engaging play experiences through social awkwardness

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 April 2013

    Check for updates

    Author Tags

    1. author keywords social awkwardness
    2. body contact
    3. digital play
    4. exertion.
    5. tangibles
    6. uncomfortable interactions

    Qualifiers

    • Short-paper

    Conference

    CHI '13
    Sponsor:

    Acceptance Rates

    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)19
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 18 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2021)Blind-BadmintonUniversal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments10.1007/978-3-030-78095-1_36(494-506)Online publication date: 24-Jul-2021
    • (2018)The Guts GameProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242681(271-283)Online publication date: 23-Oct-2018
    • (2016)The Performative Experience Design MethodologyPerformative Experience Design10.1007/978-3-319-28395-1_4(81-103)Online publication date: 26-Feb-2016

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media