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GEMS: a location-based game for supporting family storytelling

Published: 27 April 2013 Publication History

Abstract

GEMS is a location-based game designed to support the telling and sharing of stories and to enhance knowledge of place among family members and close friends. The game narrative and mechanics prompt players to reflect on meaningful places from their past and to travel to those places and create geolocated digital memory records that capture the personal significance of the places in question. Other players can then visit the locations to collect and view the records.

References

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Bentley, F., Basapur, S., and Chowdhury, S., Promoting Intergenerational Communication Through Location-Based Asynchronous Video Communication, Proc. UbiComp '11, ACM Press (2008).
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Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., and Flintham, M., The Multimedia Challenges Raised by Pervasive Games, Proc MM '05, ACM Press (2005).
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Geocaching, http://geocaching.com
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McAuley, E., Duncan, T., and Tammen, V. V. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: A confirmatory factor analysis. Research Quarterly for Exercise and Sport, 60 (1989), 48--58.
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Neustaedter, C., Tang, A., and Judge. T, The Role of Community and Groupware in Geocache Creation and Maintenance, Proc. CHI 2010, ACM Press (2010).
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Neustaedter, C. and Judge. T, See It: A Scalable Location-Based Game for Promoting Physical Activity, Extended Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2012), ACM Press (2012), 4 pgs.
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O'Hara, K. Understanding Geocaching Practices and Motivations, Proc. CHI 2008, ACM Press (2008).

Cited By

View all
  • (2020)Cast: A Context-Aware Collaborative Storytelling PlatformExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382966(1-7)Online publication date: 25-Apr-2020
  • (2020)Inciting Incidents: How Can We Motivate Family Conversations about Health?International Journal of Human–Computer Interaction10.1080/10447318.2020.172044236:12(1122-1135)Online publication date: 10-Feb-2020
  • (2019)Interactive Spatial Storytelling for Location-Based Games: A Case StudyGames and Learning Alliance10.1007/978-3-030-34350-7_56(585-594)Online publication date: 1-Nov-2019
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. family
    2. location-based games
    3. pervasive games
    4. storytelling

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2020)Cast: A Context-Aware Collaborative Storytelling PlatformExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382966(1-7)Online publication date: 25-Apr-2020
    • (2020)Inciting Incidents: How Can We Motivate Family Conversations about Health?International Journal of Human–Computer Interaction10.1080/10447318.2020.172044236:12(1122-1135)Online publication date: 10-Feb-2020
    • (2019)Interactive Spatial Storytelling for Location-Based Games: A Case StudyGames and Learning Alliance10.1007/978-3-030-34350-7_56(585-594)Online publication date: 1-Nov-2019
    • (2017)Connecting Family Members Across Time Through Shared MediaProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053205(2630-2637)Online publication date: 6-May-2017
    • (2017)CollegeCare: A location-based game for university maintenance2017 5th Iranian Joint Congress on Fuzzy and Intelligent Systems (CFIS)10.1109/CFIS.2017.8003661(75-80)Online publication date: Mar-2017
    • (2017)Enriching Location-Based Games with Navigational Game ActivitiesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_10(89-96)Online publication date: 18-Mar-2017
    • (2016)PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history2016 IEEE Symposium on Computers and Communication (ISCC)10.1109/ISCC.2016.7543719(85-90)Online publication date: Jun-2016
    • (2015)PostulaterProceedings of the 41st Graphics Interface Conference10.5555/2788890.2788934(249-256)Online publication date: 3-Jun-2015

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