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Aiding speech-impaired people using Nintendo DS game console

Published: 16 July 2008 Publication History

Abstract

By rapid growth of technology in recent years, many services are provided for disabled people. Using wireless devices such as mobile phones in healthcare is a new idea which is gained attracted by some developers in recent years. On the other hand, nowadays game consoles are not only for playing games, but also have more functions such as using for education.
Considering the above mentioned facts, this paper proposes a method to aid speech-impaired children using Nintendo DS Game console. This method helps the speech-impaired children which are not capable of using sign language well to communicate with others until they learn sign language well. Because the Nintendo DS is the most popular and best selling handheld game console, this method can cover a wide range of users. Also this method can encourage the children to repeat the spoken words and learns them to read some words.

References

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Battaglia, F., Blind Assistant, Visilab Research Center, University of Messina, Italy, 2008.
[2]
DSTalker, http://palib.info/forum/modules/newbb/viewtopic.php?post_id=18094, 2008.
[3]
Guidance Health Interactive, GLUCOBOY, http://www.glucoboy.com, 2008.
[4]
Pavlovski, C., HeeSam, K., and Wood, D., Ubiquitous mobility in clinical healthcare, Proceedings of the IDEAS Workshop on Medical Information Systems: The Digital Hospital (IDEAS-DH'04) (September 1-3, 2004), 147--153.
[5]
Pulman, A., Can a handheld gaming device be used as an effective assistive technology tool?, British Journal of Educational Technology, 38, 3 (May 2007), 532--534.
[6]
Ubisoft Entertainment, My Health Coach: Weight Management, http://www.ubi.com, 2008.

Cited By

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  • (2010)Using interactive objects for speech interventionACM SIGACCESS Accessibility and Computing10.1145/1731849.1731854(28-31)Online publication date: 1-Jan-2010
  • (2009)An open and portable software development kit for handheld devices with proprietary operating systemsIEEE Transactions on Consumer Electronics10.1109/TCE.2009.537382155:4(2436-2444)Online publication date: 1-Nov-2009

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      cover image ACM Other conferences
      PETRA '08: Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
      July 2008
      607 pages
      ISBN:9781605580678
      DOI:10.1145/1389586
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • Motorola: Motorola
      • NSF
      • SERC: SERC
      • NIST: National Institute of Standards & Technology

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 16 July 2008

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      Author Tags

      1. Nintendo DS
      2. game console
      3. health
      4. healthcare
      5. sign-language
      6. speech-impaired people

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      Sponsor:
      • Motorola
      • SERC
      • NIST

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      Cited By

      View all
      • (2010)Using interactive objects for speech interventionACM SIGACCESS Accessibility and Computing10.1145/1731849.1731854(28-31)Online publication date: 1-Jan-2010
      • (2009)An open and portable software development kit for handheld devices with proprietary operating systemsIEEE Transactions on Consumer Electronics10.1109/TCE.2009.537382155:4(2436-2444)Online publication date: 1-Nov-2009

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