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The sound of touch

Published: 05 August 2007 Publication History

Abstract

All people have experienced hearing sounds produced when they touch and manipulate different materials. We know what it will sound like to bang our fist against a wooden door, or to crumple a piece of newspaper. We can imagine what a coffee mug will sound like if it is dropped onto a concrete floor. But our wealth of experience handling physical materials does not typically produce much intuition for operating a new electronic instrument, given the inherently arbitrary mapping from gesture to sound.

References

[1]
Aimi, R. Hybrid Percussion: Extending Physical Instruments Using Sampled Acoustics. Ph.D. Dissertation, Massachusetts Institute of Technology, 2006.
[2]
Oppenheim, A. V. and Schafer, R. W. Digital Signal Processing. Prentice-Hall, Englewood Cliffs, NJ, 1975.
[3]
Ryokai, K., Marti, S., Ishii, H. Designing the World as Your Palette. In Proceedings of Conference on Human Factors in Computing Systems (CHI '05), Portland, OR, 2005.

Cited By

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  • (2019)MeCap: Whole-Body Digitization for Low-Cost VR/AR HeadsetsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347889(453-462)Online publication date: 17-Oct-2019
  • (2009)Opportunistic musicProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383957(45-51)Online publication date: 7-Dec-2009

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 posters
August 2007
197 pages
ISBN:9781450318280
DOI:10.1145/1280720
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 August 2007

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View all
  • (2019)MeCap: Whole-Body Digitization for Low-Cost VR/AR HeadsetsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347889(453-462)Online publication date: 17-Oct-2019
  • (2009)Opportunistic musicProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383957(45-51)Online publication date: 7-Dec-2009

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