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Broadening participation in computing: issues and challenges

Published: 25 June 2007 Publication History

Abstract

In this paper we survey the literature to identify the issues and challenges of broadening participation in computer science, and provide some suggestions to address these challenges. Our attention focuses on redefining the way we approach computing education so that we can successfully entice students to computing that have not traditionally participated, thereby promoting diversity and increasing the total numbers of computing professionals. Based on the literature review, we propose an interactional model from the social sciences to inform the way in which we might restructure and broaden the definition of computing and provide some examples of strategies that we have found to be successful in practice.

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      Published In

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 39, Issue 3
      Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education (ITiCSE'07)
      September 2007
      366 pages
      ISSN:0097-8418
      DOI:10.1145/1269900
      Issue’s Table of Contents
      • cover image ACM Conferences
        ITiCSE '07: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
        June 2007
        386 pages
        ISBN:9781595936103
        DOI:10.1145/1268784
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 25 June 2007
      Published in SIGCSE Volume 39, Issue 3

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      Author Tags

      1. diversity
      2. education
      3. recruitment
      4. retention
      5. workforce

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      Cited By

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      • (2024)Creating Apps for Community and Social Good: Preliminary Learning Outcomes from a Middle School Computer Science CurriculumACM Transactions on Computing Education10.1145/365867424:3(1-26)Online publication date: 24-May-2024
      • (2024)Understanding Social Good-Based Introductory Computer Science Pedagogy for Black BoysProceedings of the 2024 on RESPECT Annual Conference10.1145/3653666.3656112(128-132)Online publication date: 16-May-2024
      • (2024)Capital in Computing Education: Investigating Factors Underlying ParticipationProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653555(129-135)Online publication date: 3-Jul-2024
      • (2024)Investigating Middle School Students' Early Learning Experience of Computer Science through Creating Apps for Social GoodProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630883(95-101)Online publication date: 7-Mar-2024
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      • (2024)Creating Apps for Community and Social Good: Preliminary Learning Outcomes from a Middle School Computer Science CurriculumACM Transactions on Computing Education10.1145/365867424:3(1-26)Online publication date: 24-May-2024
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