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Programming studio: a course for improving programming skills in undergraduates

Published: 07 March 2007 Publication History

Abstract

Even after taking numerous programming courses, many students have poor programming skills. This is a problem not only in their post-graduation employment, but even in the higher-level Computer Science courses, where large programs are routinely assigned. Yet, teaching programming skills is expensive; like teaching writing, it can only be accomplished by a repeated cycle of writing, getting informed feedback, and rewriting. In this paper, we describe a computer science course designed around the concept of a studio course like those used in art and architecture. Its key elements are practice, public presentation, and review by peers in a small group. We discuss our experience in teaching the course for two years. We believe this course can be replicated and taught, at reasonable cost, even in large CS departments.

References

[1]
A. Carbone, J. Sheard. A studio-based teaching and learning model in IT: what do first year students think? ACM SIGCSE Bulletin, Proceedings of the 7th Annual Conference on Innovation and Technology in Computer Science Education. 34, 3, June 2002.
[2]
M. Clancy, N. Titterton, C. Ryan, J. Slotta, M. Linn. New Roles for Students, Instructors, and Computers in a Lab-based Introductory Programming Course. In Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education. Reno, Nevada. 2003. 132--136.
[3]
M. Docherty, P. Sutton, M. Brereton, S. Kaplan. An Innovative Design and Studio-based CS Degree. In Proceedings of the Thirty-second SIGCSE Technical Symposium on Computer Science Education. Charlotte, North Carolina. 2001. 233--237.
[4]
R. P. Gabriel, Master of Fine Arts in Software. Published online at www.dreamsongs.com/MFASoftware.html.
[5]
C. Gonsalvez, M. Atchison. Implementing studios for experiential learning. In Proceedings of the Australasian Conference on Computing Education. Melbourne, Australia. December 2000. 116--123.
[6]
McConnell, Steve. Code Complete, pages486-487. Microsoft Press, 2nd Edition, 2004.
[7]
J. E. Tomayko. Teaching Software Development in a Studio Environment. In Proceedings of the Twenty-second SIGCSE Technical Symposium on Computer Science Education. San Antonio, Texas. 1991. 300--303.

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    Published In

    cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 39, Issue 1
    March 2007
    581 pages
    ISSN:0097-8418
    DOI:10.1145/1227504
    Issue’s Table of Contents
    • cover image ACM Conferences
      SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
      March 2007
      634 pages
      ISBN:1595933611
      DOI:10.1145/1227310
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 March 2007
    Published in SIGCSE Volume 39, Issue 1

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    Author Tags

    1. practice
    2. programming
    3. undergraduate education

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    • (2016)A design studio course in application development: Lessons learned2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757350(1-8)Online publication date: Oct-2016
    • (2015)Improving students performance in introductory programming subject: A case study2015 10th International Conference on Computer Science & Education (ICCSE)10.1109/ICCSE.2015.7250328(657-662)Online publication date: Jul-2015
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