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Killer "killer examples" for design patterns

Published: 07 March 2007 Publication History

Abstract

Giving students an appreciation of the benefits of using design patterns and an ability to use them effectively in developing code presents several interesting pedagogical challenges. This paper discusses pedagogical lessons learned at the "Killer Examples" for Design Patterns and Objects First series of workshops held at the Object Oriented Programming, Systems, Languages and Applications (OOPSLA) conference over the past four years. It also showcases three "killer examples" which can be used to support the teaching of design patterns.

References

[1]
The jargon file. http://catb.org/verb+~+esr/jargon/.
[2]
J. Bergin. Some pedagogical patterns. http://csis.pace.edu/~bergin/patterns/fewpedpats.html.
[3]
F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, and M. Stal. Pattern-Oriented Software Architecture. John Wiley & Sons, 1996.
[4]
H. B. Christensen and M. E. Caspersen. Frameworks in CS1: a different way of introducing event-driven programming. In ITiCSE '02: Proceedings of the 7th annual conference on Innovation and technology in computer science education, pages 75--79, New York, NY, USA, 2002. ACM Press.
[5]
E. Gamma, R. Helm, R. Johnson, and J. Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 1995.
[6]
B. Venners. How to use design patterns -- a conversation with Erich Gamma, part I. Leading-Edge Java, 2005.

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Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 39, Issue 1
March 2007
581 pages
ISSN:0097-8418
DOI:10.1145/1227504
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
    March 2007
    634 pages
    ISBN:1595933611
    DOI:10.1145/1227310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 March 2007
Published in SIGCSE Volume 39, Issue 1

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  1. design patterns
  2. object-orientation

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