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Personalized ambient media experience: move.me case study

Published: 28 January 2007 Publication History

Abstract

The move.me prototype illustrates a scenario for social interaction in which users can manipulate audio-visual sources presented on various screens through an interaction with a sensor-enhanced pillow. The technology developed for move.me uses the surface of a pillow as a tactile interface. We describe the underlying concepts of move.me and its motivations. We present a case study of the environment as the context of evaluating aspects of our approach and conclude with plans for future work.

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K. Aoki and T. Kamada, Sanekazura, 2005. http://www.ok.sfc.keio.ac.jp/orf/2005/en/sanekazura_en.html
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Ernevi, A., et al, Tic Tac Textiles. In: Redström, J., Redström, M. and Mazé, R. (eds). IT+Textiles. IT Press/Edita Publishing, Helsinki, 2005.
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Nack, Frank et.al, Touch me, slap me - move.me. Submitted to the IEEE Computer Magazine, Special Issue on Human-centered Computing.
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icard, R. W., and Klein, J., Computers that recognize and respond to user emotion: Theoretical & practical implications, Interacting with Computers 2002 14, 141--169.
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Schiphorst, T., el al., Using a Gestural Interface Toolkit for Tactile Input to a Dynamic Virtual Space CHI 2002, pp. 754--755, Minneapolis.
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Schiphorst, T., el al., move.me: using kinaesthetic memory to model user experience, submitted to CHI 2007.
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Sommer, R. and Sommer, B., A Practical guide to Behavioral Research - Tools and Techniques. Fifth Edition, Oxford University Press, 2002.

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    cover image ACM Conferences
    IUI '07: Proceedings of the 12th international conference on Intelligent user interfaces
    January 2007
    388 pages
    ISBN:1595934812
    DOI:10.1145/1216295
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 January 2007

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    Author Tags

    1. ambient environment
    2. ambient multimedia
    3. formatting
    4. guides
    5. instructions
    6. interaction
    7. social experience
    8. tactile interface
    9. user context

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