Motion creation for online game characters
Abstract
Reference
Index Terms
- Motion creation for online game characters
Recommendations
The relationship between online game playing motivation and selection of online game characters – the case of Taiwan
The alarming growth rate in the online game industry calls for a need of understanding the determinants of online gamers’ behaviour. Investigating how online gamers choose different online characters assists online game vendors to design characters that ...
Automatic blend shape creation for facial motion capture
SIGGRAPH '16: ACM SIGGRAPH 2016 PostersBlend shape animation is one of the most common methods for facial animation used by animators. Creation of effective blend shapes is an investment as they can take a very long time to create, but once finished, help with consistency in animation. As ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
- General Chairs:
- Hiroshi Ishii,
- Newton Lee,
- Stephane Natkin,
- Katsuhide Tsushima
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Article
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 221Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in