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Motion creation for online game characters

Published: 14 June 2006 Publication History

Abstract

The character creation that creates the player's characters has been adopted in various online games. It has an important role of creating unique characters. Although the creation of the body shape, the skin color and the hairstyle has been achieved, motion creation hasn't. In this paper, we propose the motion creation technique using the composite behavior synthesis for online game characters.

Reference

[1]
Atsushi Nakano, Kenta Shioiri, Junichi Hoshino: "Composite Behavior Synthesis Technique for Mental Communication Games", ACM SIGGRAPH2005 Sketches and Applications, 2005.

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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 June 2006

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  1. motion creation
  2. online game character

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Overall Acceptance Rate 36 of 90 submissions, 40%

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