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A CS0 course for the liberal arts

Published: 03 March 2006 Publication History

Abstract

This paper describes a non-major introductory course in computer science, specifically for students at a liberal arts institution. College-wide writing and speaking requirements across the curriculum are supported through a variety of assignments. The computer science department has experienced many benefits as a result of offering this course, including improved performance by students in introduction to programming and greater enrollment numbers across departmental courses. Suggestions for improving future offerings of the class are also proposed in the paper.

References

[1]
Academic Vision Plan of Hanover College, http://www.hanover.edu/vision/vp.html, 2002.
[2]
Bailey, T., Forbes, J., Computers and Society in CS0: An Interactive Approach. Proceedings of the 34th ASEE/IEEE Frontiers in Education Conference, Savannah, Georgia, 2004.
[3]
Barker, L., Garvin-Doxas, K., Roberts, E., What can Computer Science Learn from a Fine Arts Approach to Learning. Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, St. Louis, Missouri, 2005.
[4]
Brady, A., Cutter, P., Schultz, K., Benefits of a CS0 Course in Liberal Arts Colleges. The Journal of Computing Sciences in Colleges, 20, (1), 90--97, 2004.
[5]
Burns, B., A New Approach to Computer Science in the Liberal Arts. The Journal of Computing Sciences in Colleges, 20, (5), 154--162, 2005.
[6]
Dierbach, C., Taylor, B., Zhou, H., Zimand, I., Experiences with a CS0 Course Targeted for CS1 Success. Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, St, Louis, Missouri, 2005.
[7]
Forouzan, B., Foundations of Computer Science. Pacific Grove, California: Brooks/Cole -- Thomson Learning, 2003.
[8]
Hickey, T., Scheme-based Web Programming as a Basis for a CS0 Curriculum. Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, Norfolk, Virginia, 2004.
[9]
LEGO Mindstorms Robotics Invention Systems 2.0, http://mindstorms.lego.com/eng/default.asp, 2005.
[10]
McFarland, R., Development of a CS0 Course at Western New Mexico University. The Journal of Computing Sciences in Colleges, 20, (1), 308--313, 2004.
[11]
Waite, W., Jackson, M., Diwan, A., The Conversational Classroom. Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, Reno, Nevada, 2003.

Cited By

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  • (2017)Immersive Visualization Technologies to Facilitate Multidisciplinary Design EducationLearning and Collaboration Technologies. Novel Learning Ecosystems10.1007/978-3-319-58509-3_1(3-11)Online publication date: 8-Jun-2017
  • (2016)Geek Toys for Non-techies? Using Robots in Introductory Programming Courses for Computer Science Non-majorsProceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS)10.1109/HICSS.2016.13(31-40)Online publication date: 5-Jan-2016
  • (2013)Teaching Methodology for Virtual Reality Practical Course in Engineering EducationProcedia Computer Science10.1016/j.procs.2013.11.03125(251-260)Online publication date: 2013
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Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 38, Issue 1
March 2006
553 pages
ISSN:0097-8418
DOI:10.1145/1124706
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on Computer science education
    March 2006
    612 pages
    ISBN:1595932593
    DOI:10.1145/1121341
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 March 2006
Published in SIGCSE Volume 38, Issue 1

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Author Tags

  1. CS0
  2. computer science education
  3. liberal arts
  4. non-majors

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Cited By

View all
  • (2017)Immersive Visualization Technologies to Facilitate Multidisciplinary Design EducationLearning and Collaboration Technologies. Novel Learning Ecosystems10.1007/978-3-319-58509-3_1(3-11)Online publication date: 8-Jun-2017
  • (2016)Geek Toys for Non-techies? Using Robots in Introductory Programming Courses for Computer Science Non-majorsProceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS)10.1109/HICSS.2016.13(31-40)Online publication date: 5-Jan-2016
  • (2013)Teaching Methodology for Virtual Reality Practical Course in Engineering EducationProcedia Computer Science10.1016/j.procs.2013.11.03125(251-260)Online publication date: 2013
  • (2012)And, or, notJournal of Computing Sciences in Colleges10.5555/2184451.218447627:6(99-104)Online publication date: 1-Jun-2012
  • (2011)Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstormsProceedings of the 2011 conference on Information technology education10.1145/2047594.2047645(183-190)Online publication date: 20-Oct-2011
  • (2011)Increasing engagement and enrollment in breadth-first introductory courses using authentic computing tasksProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953289(429-434)Online publication date: 9-Mar-2011
  • (2011)Computer literacy as life skills for a web 2.0 worldProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953287(417-422)Online publication date: 9-Mar-2011
  • (2021)An Accelerated CS0 for Online Mature-Age Part-Time StudentsProceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 110.1145/3430665.3456361(526-532)Online publication date: 26-Jun-2021
  • (2019)Report of the SIGCSE committee on computing education in liberal arts collegesACM Inroads10.1145/331402710:2(22-29)Online publication date: 25-Apr-2019
  • (2017)A First Look at the Year in ComputingProceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3059009.3059049(275-280)Online publication date: 28-Jun-2017
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