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Computing in context: integrating an embedded computing project into a course on ethical and societal issues

Published: 03 March 2006 Publication History

Abstract

A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the technology to address social, ecological and ethical issues. The teams included freshman to senior level computer science majors, other technical majors, and non-technical students. Most students became highly engaged in the activity, developed exciting ideas, and reported improved learning in the social sciences.

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Cited By

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  • (2015)Does computing need to go beyond good and evil impacts?Journal of Information, Communication and Ethics in Society10.1108/JICES-10-2014-004513:3/4(190-204)Online publication date: 10-Aug-2015
  • (2012)Beyond competencyProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157272(469-474)Online publication date: 29-Feb-2012
  • (2011)Beyond good and evil impactsProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999812(228-232)Online publication date: 27-Jun-2011
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cover image ACM Conferences
SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on Computer science education
March 2006
612 pages
ISBN:1595932593
DOI:10.1145/1121341
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 March 2006

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Author Tags

  1. active learning
  2. ethical/societal issues
  3. gender and diversity issues
  4. non-majors
  5. pedagogy
  6. robotics
  7. sustainability

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2015)Does computing need to go beyond good and evil impacts?Journal of Information, Communication and Ethics in Society10.1108/JICES-10-2014-004513:3/4(190-204)Online publication date: 10-Aug-2015
  • (2012)Beyond competencyProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157272(469-474)Online publication date: 29-Feb-2012
  • (2011)Beyond good and evil impactsProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999812(228-232)Online publication date: 27-Jun-2011
  • (2010)ICT education and computer science education for development — Impact and contextualization2010 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2010.5673648(F4J-1-F4J-6)Online publication date: Oct-2010
  • (2008)Design and evaluation of awareness mechanisms in CiteSeerInformation Processing and Management: an International Journal10.1016/j.ipm.2007.05.00944:2(596-612)Online publication date: 1-Mar-2008
  • (2006)Toy projects considered harmfulCommunications of the ACM10.1145/1139922.113995849:7(113-116)Online publication date: 1-Jul-2006
  • (2019)Effective Design of Service Supply Chains in MéxicoTechniques, Tools and Methodologies Applied to Global Supply Chain Ecosystems10.1007/978-3-030-26488-8_11(237-258)Online publication date: 30-Aug-2019

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