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Designing from within: humanaquarium

Published: 07 May 2011 Publication History

Abstract

We present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an inter-disciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances.

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MP4 File (paper1063.mp4)

References

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Cited By

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  • (2023)Feeling Through TechnologyMultidisciplinary Aspects of Design10.1007/978-3-031-49811-4_39(411-419)Online publication date: 31-Dec-2023
  • (2022)Designing with Genius Loci: An Approach to Polyvocality in Interactive Heritage InterpretationMultimodal Technologies and Interaction10.3390/mti60600416:6(41)Online publication date: 24-May-2022
  • (2022)The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502139(1-22)Online publication date: 29-Apr-2022
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      cover image ACM Conferences
      CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      May 2011
      3530 pages
      ISBN:9781450302289
      DOI:10.1145/1978942
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 07 May 2011

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      Author Tags

      1. busking
      2. experience-centered design
      3. ftir
      4. interdisciplinary design
      5. musicianship
      6. participatory performance
      7. practice-based research

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      CHI '11 Paper Acceptance Rate 410 of 1,532 submissions, 27%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

      View all
      • (2023)Feeling Through TechnologyMultidisciplinary Aspects of Design10.1007/978-3-031-49811-4_39(411-419)Online publication date: 31-Dec-2023
      • (2022)Designing with Genius Loci: An Approach to Polyvocality in Interactive Heritage InterpretationMultimodal Technologies and Interaction10.3390/mti60600416:6(41)Online publication date: 24-May-2022
      • (2022)The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502139(1-22)Online publication date: 29-Apr-2022
      • (2021)Studying Choreographic Collaboration in the WildProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462063(2039-2051)Online publication date: 28-Jun-2021
      • (2021)RCO : Investigating Social and Technological Constraints through Interactive DanceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445513(1-13)Online publication date: 6-May-2021
      • (2019)Research in the Wild via PerformanceProceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video10.1145/3317697.3323348(279-285)Online publication date: 4-Jun-2019
      • (2019)Dancing With DronesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300847(1-12)Online publication date: 2-May-2019
      • (2019)The Performative Mirror SpaceProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300630(1-14)Online publication date: 2-May-2019
      • (2018)Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied ExperienceMultimodal Technologies and Interaction10.3390/mti20200152:2(15)Online publication date: 10-Apr-2018
      • (2018)Musicians' initial encounters with a smart guitarProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240223(13-24)Online publication date: 29-Sep-2018
      • Show More Cited By

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