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Beyond: collapsible input device for direct 3D manipulation beyond the screen

Published: 03 October 2010 Publication History

Abstract

What would it be like to reach into a screen and manipulate or design virtual objects as in real world? We present Beyond, a collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can perceive that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding separation between the users' input and the displayed 3D graphics without requiring special glasses or wearables, thereby enabling users to select, draw, and sculpt in 3D virtual space unfettered. We describe detailed interaction techniques, implementation and application scenarios focused on 3D geometric design and prototyping.

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References

[1]
}}Reisman, J. L., Davidson, P. L., and Han, J. Y. 2009. A screen-space formulation for 2D and 3D direct manipulation. In ACM UIST '09. 69--78.
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}}Hancock, M., Hilliges, O., Collins, C., Baur, D., and Carpendale, S. 2009. Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table. In ACM ITS 09. 77--84.
[3]
}}Grossman, T. and Balakrishnan, R. 2006. The design and evaluation of selection techniques for 3D volumetric displays. In ACM UIST '06. 3--12.
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}}Hilliges, O., Izadi, S., Wilson, A. D., Hodges, S., Garcia-Mendoza, A., and Butz, A. 2009. Interactions in the air: adding further depth to interactive tabletops. In ACM UIST '09. 139--148.
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}}Yokokohji, Y., Hollis, R. L., and Kanade, T. 1999. WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment. Presence: Teleoper. Virtual Environ. 412--434.
[6]
}}Lee, J. and Ishii, H. 2010. Beyond: collapsible tools and gestures for computational design. In ACM CHI EA '10. 3931--3936.
[7]
}}Johnny Lee, http://johnnylee.net/projects/wi.
[8]
}}Oblong, http://oblong.com.

Cited By

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  • (2017)Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D InformationProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141492(74-81)Online publication date: 1-Jun-2017
  • (2012)PhantomPenProceedings of the 25th annual ACM symposium on User interface software and technology10.1145/2380116.2380159(331-340)Online publication date: 7-Oct-2012

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    Published In

    cover image ACM Conferences
    UIST '10: Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
    October 2010
    126 pages
    ISBN:9781450304627
    DOI:10.1145/1866218

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 October 2010

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    Author Tags

    1. 3d interaction
    2. augmented reality
    3. input and interaction technologies
    4. interaction design
    5. pen and tactile input
    6. pen-based uis
    7. tabletop uis
    8. user interface design
    9. virtual reality

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    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    View all
    • (2017)Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D InformationProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141492(74-81)Online publication date: 1-Jun-2017
    • (2012)PhantomPenProceedings of the 25th annual ACM symposium on User interface software and technology10.1145/2380116.2380159(331-340)Online publication date: 7-Oct-2012

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