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Evolution of vision capabilities in embodied virtual creatures

Published: 07 July 2010 Publication History

Abstract

We evolve light following behaviours in virtual creatures through neural network training using an incremental evolution approach. The neural controllers of creatures evolved for movement are augmented with simple visual neurons and neural connections. Using an evolutionary algorithm, the resulting creatures are trained to identify and follow a light source. Through this process, we are able to train the neural controllers to create various light following behaviours. Many of the evolved behaviours show stability and adaptiveness to environmental perturbations of body orientation.

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Cited By

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  • (2016)Population and evolutionary dynamics based on predator-prey relationships in a 3d physical simulationArtificial Life10.1162/ARTL_a_0020122:2(226-240)Online publication date: 1-May-2016
  • (2016)Evolution of sustained foraging in three-dimensional environments with physicsGenetic Programming and Evolvable Machines10.1007/s10710-016-9270-z17:4(359-390)Online publication date: 1-Dec-2016
  • (2013)Open-ended behavioral complexity for evolved virtual creaturesProceedings of the 15th annual conference on Genetic and evolutionary computation10.1145/2463372.2463411(335-342)Online publication date: 6-Jul-2013
  • Show More Cited By

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Published In

cover image ACM Conferences
GECCO '10: Proceedings of the 12th annual conference on Genetic and evolutionary computation
July 2010
1520 pages
ISBN:9781450300728
DOI:10.1145/1830483
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 07 July 2010

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Author Tags

  1. artificial life
  2. evolution
  3. genetic algorithms
  4. learning
  5. virtual creatures
  6. vision

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Cited By

View all
  • (2016)Population and evolutionary dynamics based on predator-prey relationships in a 3d physical simulationArtificial Life10.1162/ARTL_a_0020122:2(226-240)Online publication date: 1-May-2016
  • (2016)Evolution of sustained foraging in three-dimensional environments with physicsGenetic Programming and Evolvable Machines10.1007/s10710-016-9270-z17:4(359-390)Online publication date: 1-Dec-2016
  • (2013)Open-ended behavioral complexity for evolved virtual creaturesProceedings of the 15th annual conference on Genetic and evolutionary computation10.1145/2463372.2463411(335-342)Online publication date: 6-Jul-2013
  • (2012)Toward the construction of a virtual ecosystem by evolving virtual creature's behaviours2012 International Conference on Multimedia Computing and Systems10.1109/ICMCS.2012.6320173(350-355)Online publication date: May-2012
  • (2012)Dealing with rounding error problems in evolutionary physical simulationArtificial Life and Robotics10.1007/s10015-012-0038-017:1(158-162)Online publication date: 1-Oct-2012
  • (2011)Morphological and environmental scaffolding synergize when evolving robot controllersProceedings of the 13th annual conference on Genetic and evolutionary computation10.1145/2001576.2001602(179-186)Online publication date: 12-Jul-2011
  • (2010)Solving deceptive tasks in robot body-brain co-evolution by searching for behavioral novelty2010 10th International Conference on Intelligent Systems Design and Applications10.1109/ISDA.2010.5687250(284-289)Online publication date: Nov-2010

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