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Basic network creation games

Published: 13 June 2010 Publication History

Abstract

We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident edge at a time. The central question is what structure the resulting equilibrium graphs have, in particular, how well they globally minimize diameter. For the local-average-distance version, we prove an upper bound of 2O(√ lg n), a lower bound of 3, a tight bound of exactly 2 for trees, and give evidence of a general polylogarithmic upper bound. For the local-diameter version, we prove a lower bound of Ω(√ n), and a tight upper bound of 3 for trees. All of our upper bounds apply equally well to previously extensively studied network creation games, both in terms of the diameter metric described above and the previously studied price of anarchy (which are related by constant factors). In surprising contrast, our model has no parameter α for the link creation cost, so our results automatically apply for all values of alpha without additional effort; furthermore, equilibrium can be checked in polynomial time in our model, unlike previous models. Our perspective enables simpler and more general proofs that get at the heart of network creation games.

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cover image ACM Conferences
SPAA '10: Proceedings of the twenty-second annual ACM symposium on Parallelism in algorithms and architectures
June 2010
378 pages
ISBN:9781450300797
DOI:10.1145/1810479
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 June 2010

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Author Tags

  1. nash equilibrium
  2. network design
  3. price of anarchy
  4. routing

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Cited By

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  • (2024)The Diameter of Sum Basic Equilibria GamesTheoretical Computer Science10.1016/j.tcs.2024.114807(114807)Online publication date: Aug-2024
  • (2019)Geometric Network Creation GamesThe 31st ACM Symposium on Parallelism in Algorithms and Architectures10.1145/3323165.3323199(323-332)Online publication date: 17-Jun-2019
  • (2019)Payment Networks as Creation GamesData Privacy Management, Cryptocurrencies and Blockchain Technology10.1007/978-3-030-31500-9_12(195-210)Online publication date: 26-Sep-2019
  • (2017)Swap Equilibria under Link and Vertex DestructionGames10.3390/g80100148:1(14)Online publication date: 22-Feb-2017
  • (2017)Network Movement GamesTheoretical Computer Science10.1016/j.tcs.2016.12.029667:C(101-118)Online publication date: 8-Mar-2017
  • (2017)The Efficiency of Best-Response DynamicsAlgorithmic Game Theory10.1007/978-3-319-66700-3_15(186-198)Online publication date: 19-Aug-2017
  • (2016)Network-Oblivious AlgorithmsJournal of the ACM10.1145/281280463:1(1-36)Online publication date: 30-Mar-2016
  • (2016)The Minset-Poset Approach to Representations of Graph ConnectivityACM Transactions on Algorithms10.1145/276490912:2(1-73)Online publication date: 12-Feb-2016
  • (2016)RecompressionJournal of the ACM10.1145/274301463:1(1-51)Online publication date: 12-Feb-2016
  • (2016)Removing and Adding Edges for the Traveling Salesman ProblemJournal of the ACM10.1145/273900863:1(1-28)Online publication date: 12-Feb-2016
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