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A multi-layered display with water drops

Published: 26 July 2010 Publication History

Abstract

We present a multi-layered display that uses water drops as voxels. Water drops refract most incident light, making them excellent wide-angle lenses. Each 2D layer of our display can exhibit arbitrary visual content, creating a layered-depth (2.5D) display. Our system consists of a single projector-camera system and a set of linear drop generator manifolds that are tightly synchronized and controlled using a computer. Following the principles of fluid mechanics, we are able to accurately generate and control drops so that, at any time instant, no two drops occupy the same projector pixel's line-of-sight. This drop control is combined with an algorithm for space-time division of projector light rays. Our prototype system has up to four layers, with each layer consisting of an row of 50 drops that can be generated at up to 60 Hz. The effective resolution of the display is 50x projector vertical-resolution x number of layers. We show how this water drop display can be used for text, videos, and interactive games.

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References

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cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 29, Issue 4
July 2010
942 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1778765
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 July 2010
Published in TOG Volume 29, Issue 4

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