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From playability to a hierarchical game usability model

Published: 12 May 2009 Publication History

Abstract

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research.

References

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Desurvire, H., Caplan, M. and Toth, J. A. Using Heuristics to Evaluate the Playability of Games. In CHI '04 extended abstracts on Human factors in computing systems (Vienna, Austria). ACM, 2004, 1509--1512. DOI = 10.1145/985921.986102.
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cover image ACM Other conferences
Future Play '09: Proceedings of the 2009 Conference on Future Play on @ GDC Canada
May 2009
58 pages
ISBN:9781605586854
DOI:10.1145/1639601
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 May 2009

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Author Tags

  1. game
  2. model
  3. playability
  4. player experience
  5. theory
  6. usability

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  • Research-article

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FuturePlay '09
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FuturePlay '09: FuturePlay '09 @ GDC Canada
May 12 - 13, 2009
British Columbia, Vancouver, Canada

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  • (2024)Player Experience, Design and ResearchEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_418(1403-1409)Online publication date: 5-Jan-2024
  • (2023)Influence of Playability on Perceived Game Software Quality: A Comparison Between Chinese and South Korean GamersSage Open10.1177/2158244023119750613:3Online publication date: 13-Sep-2023
  • (2022)Player Experience, Design and ResearchEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_418-1(1-6)Online publication date: 14-May-2022
  • (2021)Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for EducationHuman Interaction, Emerging Technologies and Future Systems V10.1007/978-3-030-85540-6_37(289-297)Online publication date: 10-Sep-2021
  • (2020)Defining playability of gamesProceedings of the 23rd International Conference on Academic Mindtrek10.1145/3377290.3377309(55-64)Online publication date: 29-Jan-2020
  • (2020)The Quest for Usable Usability Heuristics for Game DevelopersAdvances in Information Systems Development10.1007/978-3-030-49644-9_10(164-181)Online publication date: 1-Aug-2020
  • (2019)Quality of Video Games: Introduction to a Complex IssueQuality Production Improvement - QPI10.2478/cqpi-2019-00661:1(487-494)Online publication date: 8-Oct-2019
  • (2019)Approaching Sustainability Learning Via Digital Serious GamesIEEE Transactions on Learning Technologies10.1109/TLT.2018.285877012:3(303-320)Online publication date: 1-Jul-2019
  • (2019)Touch and Play? Investigating The Value of Touchscreens for Gamer ExperienceEntertainment Computing10.1016/j.entcom.2019.100312(100312)Online publication date: Jul-2019
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