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Pendaphonics: an engaging tangible pendulum-based sonic interaction experience

Published: 03 June 2009 Publication History

Abstract

Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low-cost, flexible, large scale tangible system that is engaging for children and adults alike. Pendaphonics has been installed in a public new media arts space, where over 200 people have interacted with it. Here, we describe Pendaphonics tangible interaction scenarios, including the broad potential of this system as a compositional and choreographic tool, an educational exhibit, and as an interface that facilitates playful interaction, exploration, discovery and creativity.

References

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Overholt, D. Hansen, A., Jensen, C., Burleson, W. (2009) "Pendaphonics: A Tangible Pendulum-Based Sonic Interaction Experience," Proceedings of the Conference on Tangible Embedded Interaction.
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Machover T. Toy Symphony, http://www.toysymphony.net/ - accessed 09/19/2008.
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Paradiso, J A. (1999). The Brain Opera Technology: New Instruments and Gestural Sensors for Musical Interaction and Performance. Journal of New Music Research.
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Blaine T. & Fels, S. (2003). Collaborative Musical Experiences for Novices. Journal of New Music Research, Swets & Zeitlinger, Lisse, The Netherlands, 32:4, 411--428.
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Weinberg G. (1999). The Musical Playpen: An Immersive Digital Musical Instrument" Personal Technologies Journal, London: Springer-Verlag Publication: 3:3, 132--136.
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Weinberg G., and Gan S. (2001). The Squeezables: Toward an Expressive and Interdependent Multiplayer Musical Instrument. Computer Music Journal, 25:2, 37--45.
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Overholt, D. (2006). Musical Interaction Design with the CREATE USB Interface: Teaching HCI with CUIs instead of GUIs. Proc of the International Computer Music Conference.
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Scmeder, A., Freed, A., (2008). uOSC: The Open Sound Control Reference Platform for Embedded Devices, NIME, 05/06/2008, Genova, Italy.
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Csikszentmihalyi, M. (2001). Finding flow: the Psychology of Engagement with Everyday Life, Basic Books.

Cited By

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  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2014)Exploring Tangible Interactions for Capturing Self PhotographsProceedings of the 6th Indian Conference on Human-Computer Interaction10.1145/2676702.2676721(116-121)Online publication date: 7-Dec-2014
  • (2012)Embodied metaphors in tangible interaction designPersonal and Ubiquitous Computing10.1007/s00779-011-0410-416:4(433-449)Online publication date: 1-Apr-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
June 2009
347 pages
ISBN:9781605583952
DOI:10.1145/1551788
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 June 2009

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Author Tags

  1. embodied experience
  2. interaction design
  3. physical activity
  4. play

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IDC '09

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2014)Exploring Tangible Interactions for Capturing Self PhotographsProceedings of the 6th Indian Conference on Human-Computer Interaction10.1145/2676702.2676721(116-121)Online publication date: 7-Dec-2014
  • (2012)Embodied metaphors in tangible interaction designPersonal and Ubiquitous Computing10.1007/s00779-011-0410-416:4(433-449)Online publication date: 1-Apr-2012
  • (2010)Tactile camera vs. tangible cameraProceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries10.1145/1868914.1868958(373-382)Online publication date: 16-Oct-2010
  • (2010)Natural Human–Computer InteractionMultimedia Interaction and Intelligent User Interfaces10.1007/978-1-84996-507-1_4(85-106)Online publication date: 2010

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