It is our great pleasure to welcome you to the 19th International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 2009). Held in the historical town of Williamsburg, Virginia, this year's workshop continues its long tradition of being an active forum for presentation and discussion of new research ideas and results on hot topics in the area of systems support for multimedia. The main goal of the workshop is to accommodate timely exchange of research results and to foster lively, constructive discussions on potentially controversial concepts and solutions. For years, NOSSDAV has been recognized as a unique venue that attracts young and seasoned researchers and practitioners working on operating systems and networking support for emerging multimedia applications and services.
The call for papers for NOSSDAV 2009 attracted 71 submissions. Each submission was carefully reviewed by at least three technical program committee members, with help of additional reviewers. After a rigorous review, discussion, and selection process, the program committee accepted 22 papers based on technical merit, interestingness, and discuss-ability at the workshop. The accepted papers cover a variety of emerging and established topics, including collaborative systems, IPTV, live media streaming, games, virtual environments, and Web 2.0 applications, touching on a wide range of issues such as security, user experience, traffic measurement and identification, power-awareness, and protocol design. The accepted papers are also highly international, with contributions from more than 10 countries across Asia, Europe, North America, and Oceania.
This year we are honored to have Professor Henry Fuchs (UNC-Chapel Hill) as our Keynote Speaker. With his achievements, vision, and leadership in computer graphics and virtual reality, Professor Fuchs shares with us his technical insights and a fresh perspective of systems support for multimedia.
Proceeding Downloads
Dynamic overlay multicast in 3D video collaborative systems
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decentralized content dissemination remains a challenge. In this work, we ...
Web 2.0 traffic measurement: analysis on online map applications
In recent years, web based online map applications have been getting more and more popular, such as Google Maps, Yahoo Maps. Many new Web 2.0 techniques such as mash-up and AJAX were adopted in these map applications to improve user experiences. But few ...
Peer-assisted online storage and distribution: modeling and server strategies
Peer-assisted online storage and distribution systems have recently enjoyed large-scale deployment gaining increased popularity for multimedia content sharing in the Internet. Such systems typically deploy dedicated servers while effectively leveraging ...
InstantLeap: fast neighbor discovery in P2P VoD streaming
A fundamental challenge in peer-to-peer (P2P) Video-on-Demand (VoD) streaming is to quickly locate new supplying peers whenever a VCR command is issued, in order to achieve smooth viewing experiences. For most existing commercial systems which resort to ...
Overlay monitoring and repair in swarm-based peer-to-peer streaming
In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a subset of participating peers may form clusters in the overlay due to ...
Adaptive overlay topology for mesh-based P2P-TV systems
In this paper, we propose a simple and fully distributed mechanism for constructing and maintaining the overlay topology in mesh-based P2P-TV systems. Our algorithm optimizes the topology to better exploit large bandwidth peers, so that they are ...
Random network coding on the iPhone: fact or fiction?
In multi-hop wireless networks, random network coding represents the general design principle of transmitting random linear combinations of blocks in the same "batch" to downstream relays or receivers. It has been recognized that random network coding ...
SLIPstream: scalable low-latency interactive perception on streaming data
A critical problem in implementing interactive perception applications is the considerable computational cost of current computer vision and machine learning algorithms, which typically run one to two orders of magnitude too slowly to be used ...
Server-efficient high-definition media dissemination
Internet usage has changed dramatically in the past few years. Content is no longer dominated by static websites, but comprises an increasing number of multimedia streams. With the widespread availability of broadband connections, the quality of the ...
Power efficient real-time disk scheduling
Hard-disk drive power consumption reduction methods focus mainly on increasing the amount of time the disk is in standby mode (disk spun down) by implementing aggressive data read-ahead and caching at the operating system and/or application level. ...
A delaunay triangulation architecture supporting churn and user mobility in MMVEs
This article proposes a new distributed architecture for update message exchange inmassively multi-user virtual environments (MMVE). MMVE applications require delivery of updates among various locations in the virtual environment. The proposed ...
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determine the outcome of probabilistic events. While trivial when a trusted third party is ...
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice service, people can identify who is talking if there are several ...
End-to-end secure delivery of scalable video streams
We investigate the problem of securing the delivery of scalable video streams so that receivers can ensure the authenticity (originality and integrity) of the video. Our focus is on recent scalable video coding techniques, e.g., H.264/SVC, that can ...
Secure multimedia content delivery with multiparty multilevel DRM architecture
For scalability of business, multiparty multilevel digital rights management (DRM) architecture, where a multimedia content is delivered by an owner to a consumer through several levels of distributors has been suggested as an alternative to the ...
Rapid identification of Skype traffic flows
In this paper we present results of experimental work using machine learning techniques to rapidly identify Skype traffic. We show that Skype traffic can be identified by observing 5 seconds of a Skype traffic flow, with recall and precision better than ...
An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger
VoIP playout buffer dimensioning has long been a challenging optimization problem, as the buffer size must maintain a balance between conversational interactivity and speech quality. The conversational quality may be affected by a number of factors, ...
Fine-grained scalable streaming from coarse-grained videos
Scalable video is an attractive option for adapting the bandwidth consumption of streaming video to the available bandwidth. Fine-grained scalability can adapt most closely to the available bandwidth, but this comes at the cost of a high compression ...
Estimate and serve: scheduling soft real-time packets for delay sensitive media applications on the internet
This paper presents a new scheduling algorithm for real time network delivery of packets over Diffserv networks for delay sensitive applications. We name the networks that support this algorithm as Estimated Service (Estserv) networks. These networks, ...
Zebroid: using IPTV data to support peer-assisted VoD content delivery
P2P file transfers and streaming have already seen a tremendous growth in Internet applications. With the rapid growth of IPTV, the need to efficiently disseminate large volumes of Video-on-Demand (VoD) content has prompted IPTV service providers to ...
Robust live media streaming in swarms
Data dissemination in decentralized networks is often realized by using some form of swarming technique. Swarming enables nodes to gather dynamically in order to fulfill a certain task collaboratively and to exchange resources (typically pieces of files ...
Providing statistically guaranteed streaming quality for peer-to-peer live streaming
Most of the literature on peer-to-peer (P2P) live streaming focuses on how to provide best-effort streaming quality by efficiently using the system bandwidth; however, there is no guarantee about the provided streaming quality. This paper considers how ...
Index Terms
- Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
NOSSDAV '21 | 52 | 15 | 29% |
NOSSDAV '20 | 22 | 10 | 45% |
NOSSDAV '19 | 32 | 12 | 38% |
NOSSDAV'17 | 40 | 15 | 38% |
NOSSDAV '15 | 43 | 12 | 28% |
NOSSDAV '14 | 56 | 18 | 32% |
NOSSDAV '03 | 60 | 18 | 30% |
NOSSDAV '02 | 58 | 18 | 31% |
Overall | 363 | 118 | 33% |