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research-article

Animals with Anatomy

Published: 01 May 1997 Publication History

Abstract

Applying anatomical and physiological principles to model and animate animals achieves greater realism. Underlying components represent bones, muscles, and soft tissue; for speed and simplicity, we can model these from ellipsoids. Muscles stretch across joints, and their orientations, sizes, and shapes change during joint motion. A polygonal skin is automatically generated from the underlying structures. The skin mesh adjusts itself to changes in position under the influence of neighboring skin points and connections to the underlying anatomy. Much of the process is automated but under the control of user-defined parameters. Manipulation and animation of these models occur at comfortable interactive speeds on graphics workstations.

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Cited By

View all
  • (2007)Animating the Human Muscle StructureComputing in Science and Engineering10.1109/MCSE.2007.959:5(39-45)Online publication date: 1-Sep-2007
  • (2005)Dynamic skinningProceedings of the 21st Spring Conference on Computer Graphics10.1145/1090122.1090138(87-93)Online publication date: 12-May-2005
  • (2005)Outside-in anatomy based character riggingProceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation10.1145/1073368.1073415(329-338)Online publication date: 29-Jul-2005
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 17, Issue 3
May 1997
83 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 May 1997

Author Tags

  1. animal and skin modeling.
  2. computer animation
  3. computer graphics
  4. computer modeling

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Cited By

View all
  • (2007)Animating the Human Muscle StructureComputing in Science and Engineering10.1109/MCSE.2007.959:5(39-45)Online publication date: 1-Sep-2007
  • (2005)Dynamic skinningProceedings of the 21st Spring Conference on Computer Graphics10.1145/1090122.1090138(87-93)Online publication date: 12-May-2005
  • (2005)Outside-in anatomy based character riggingProceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation10.1145/1073368.1073415(329-338)Online publication date: 29-Jul-2005
  • (2000)Investigations toward Using VRML for Distributed Medical CollaborationPresence: Teleoperators and Virtual Environments10.1162/1054746005668809:4(383-393)Online publication date: 1-Aug-2000
  • (1997)Anatomically based modelingProceedings of the 24th annual conference on Computer graphics and interactive techniques10.1145/258734.258833(173-180)Online publication date: 3-Aug-1997

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