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GreedEx: A Visualization Tool for Experimentation and Discovery Learning of Greedy Algorithms

Published: 01 April 2013 Publication History

Abstract

Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics in detail. It also describes the experience of use, the usability evaluations conducted, and the evolution of GreedEx in these years in response to the findings of the usability evaluations. Finally, the positive results obtained in an evaluation of educational effectiveness are shown. The paper has three main contributions. First, the GreedEx system itself is an innovative system for experimentation and discovery learning of greedy algorithms. Second, GreedEx is different from other visualization systems in its support to higher levels of learning, in particular evaluation tasks. Finally, GreedEx is an example of a medium-term research project, where an educational system was designed from explicit learning goals and was later refined in a user-centered design process involving instructors and students, before carrying out a successful evaluation of educational effectiveness.

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  1. GreedEx: A Visualization Tool for Experimentation and Discovery Learning of Greedy Algorithms

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      Information & Contributors

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      Published In

      cover image IEEE Transactions on Learning Technologies
      IEEE Transactions on Learning Technologies  Volume 6, Issue 2
      April 2013
      94 pages

      Publisher

      IEEE Computer Society Press

      Washington, DC, United States

      Publication History

      Published: 01 April 2013

      Author Tags

      1. Algorithm design and analysis
      2. Animation
      3. Computer science education
      4. Data visualization
      5. Greedy algorithms
      6. Optimization
      7. Tin
      8. Visualization
      9. learning via discovery
      10. user-centered design
      11. visualization systems and software

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      Cited By

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      • (2023)Software tools for learning artificial intelligence algorithmsArtificial Intelligence Review10.1007/s10462-023-10436-056:9(10297-10326)Online publication date: 20-Feb-2023
      • (2021)Fast Adaptive Character Animation Synthesis Based on Greedy AlgorithmComplexity10.1155/2021/66858612021Online publication date: 1-Jan-2021
      • (2020)A Literature Study of Visual Analysis in an Educational Context2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9274178(1-8)Online publication date: 21-Oct-2020
      • (2020)CGVis: A Visualization-Based Learning Platform for Computational Geometry AlgorithmsAddressing Global Challenges and Quality Education10.1007/978-3-030-57717-9_21(288-302)Online publication date: 14-Sep-2020
      • (2017)SeeMoreJournal of Parallel and Distributed Computing10.1016/j.jpdc.2017.01.017105:C(183-199)Online publication date: 1-Jul-2017
      • (2016)Applying CIAM mobile methodologyProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3012430.3012638(997-1003)Online publication date: 2-Nov-2016
      • (2015)GreedExCol, A CSCL tool for experimenting with greedy algorithmsComputer Applications in Engineering Education10.1002/cae.2165523:5(790-804)Online publication date: 1-Sep-2015
      • (2013)An Experimental Method for the Active Learning of Greedy AlgorithmsACM Transactions on Computing Education10.1145/253497213:4(1-23)Online publication date: 1-Nov-2013

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