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research-article

A new research challenge: persuasive technology to motivate healthy aging

Published: 01 September 2004 Publication History

Abstract

Healthcare systems in developed countries are experiencing severe financial stress as age demographics shift upward, leading to a larger percentage of older adults needing care. One way to potentially reduce or slow spiraling medical costs is to use technology, not only to cure sickness, but also to promote wellness throughout all stages of life, thereby avoiding or deferring expensive medical treatments. Ubiquitous computing and context-aware algorithms offer a new healthcare opportunity and a new set of research challenges: exploiting emerging consumer electronic devices to motivate healthy behavior as people age by presenting "just-in-time" information at points of decision and behavior

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  • (2022)Exploring the Affordances of Digital Toys for Young Children's Active PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572935(325-337)Online publication date: 29-Nov-2022
  • (2021)Hugging with a Shower Curtain: Older Adults' Social Support Realities During the COVID-19 PandemicProceedings of the ACM on Human-Computer Interaction10.1145/34796075:CSCW2(1-31)Online publication date: 18-Oct-2021
  • (2021)A Survey of Notification Designs in Commercial mHealth AppsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451639(1-7)Online publication date: 8-May-2021
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Published In

cover image IEEE Transactions on Information Technology in Biomedicine
IEEE Transactions on Information Technology in Biomedicine  Volume 8, Issue 3
September 2004
176 pages

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IEEE Press

Publication History

Published: 01 September 2004

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Cited By

View all
  • (2022)Exploring the Affordances of Digital Toys for Young Children's Active PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572935(325-337)Online publication date: 29-Nov-2022
  • (2021)Hugging with a Shower Curtain: Older Adults' Social Support Realities During the COVID-19 PandemicProceedings of the ACM on Human-Computer Interaction10.1145/34796075:CSCW2(1-31)Online publication date: 18-Oct-2021
  • (2021)A Survey of Notification Designs in Commercial mHealth AppsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451639(1-7)Online publication date: 8-May-2021
  • (2021)Making Them Use It: User Perceptions that Determine the Acceptance of a Persuasive Interventions for Child HealthcarePersuasive Technology10.1007/978-3-030-79460-6_17(207-214)Online publication date: 12-Apr-2021
  • (2020)ShelfieACM Transactions on Computer-Human Interaction10.1145/337953927:3(1-52)Online publication date: 31-May-2020
  • (2019)ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban SlumsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_9(152-160)Online publication date: 2-Sep-2019
  • (2019)Persuasive Design and Application of Intelligent Healthcare ProductCross-Cultural Design. Methods, Tools and User Experience10.1007/978-3-030-22577-3_4(46-56)Online publication date: 26-Jul-2019
  • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
  • (2017)Let’s FOCUSProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309281:3(1-29)Online publication date: 11-Sep-2017
  • (2016)Persuasive Technology for Reducing Waiting and Service CostProceedings of the First African Conference on Human Computer Interaction10.1145/2998581.2998590(24-35)Online publication date: 21-Nov-2016
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