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Interactive e-learning system using pattern recognition and augmented reality

Published: 01 May 2009 Publication History

Abstract

This paper proposes an interactive e-learning system using pattern recognition and augmented reality. The goal of proposed system is to provide students with realistic audio-visual contents when they are leaning. The proposed e-learning system consists of image recognition, color and polka-dot pattern recognition, and augmented reality engine with audio-visual contents. When the Web camera on a PC captures the current page of textbook, the e-learning system first identifies the images on the page, and augments some audio-visual contents on the monitor. For interactive learning, the proposed e-learning system exploits the color-band or polka-dot markers which are stuck to the end of a finger. The color-band and polka-dot marker act like the mouse cursor to indicate the position in the textbook image. Appropriate interactive audio-visual contents are augmented as the marker is located on the predefined image objects in the textbook. The proposed e-learning system was applied to the educational courses in the elementary school, and we obtained satisfactory results for real applications. We expect that the proposed e-learning system is popular when the educational contents and scenarios are sufficiently provided.

Cited By

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  • (2023)Shape of Music: AR-based Tangible Programming Tool for Music VisualizationProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593872(647-651)Online publication date: 19-Jun-2023
  • (2023)The use of immersive technologies in distance education: A systematic reviewEducation and Information Technologies10.1007/s10639-023-11849-828:12(16041-16064)Online publication date: 1-Dec-2023
  • (2022)AR-C&P: A Tangible Programming for Children Based Augmented RealityProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565778(141-150)Online publication date: 22-Oct-2022
  • Show More Cited By

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Information & Contributors

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Published In

cover image IEEE Transactions on Consumer Electronics
IEEE Transactions on Consumer Electronics  Volume 55, Issue 2
May 2009
663 pages

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IEEE Press

Publication History

Published: 01 May 2009

Author Tags

  1. E-learning system
  2. augmented reality
  3. interactive learning
  4. pattern recognition

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Cited By

View all
  • (2023)Shape of Music: AR-based Tangible Programming Tool for Music VisualizationProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593872(647-651)Online publication date: 19-Jun-2023
  • (2023)The use of immersive technologies in distance education: A systematic reviewEducation and Information Technologies10.1007/s10639-023-11849-828:12(16041-16064)Online publication date: 1-Dec-2023
  • (2022)AR-C&P: A Tangible Programming for Children Based Augmented RealityProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565778(141-150)Online publication date: 22-Oct-2022
  • (2020)Users’ domain knowledge prediction in e-learning with speech-interfaced augmented and virtual reality contentsVirtual Reality10.1007/s10055-017-0321-424:1(163-173)Online publication date: 1-Mar-2020
  • (2019)FI-AR learningMultimedia Tools and Applications10.1007/s11042-018-6395-578:5(6093-6118)Online publication date: 1-Mar-2019
  • (2016)Augmented reality sandboxProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3012430.3012580(599-602)Online publication date: 2-Nov-2016
  • (2015)A context-aware matching system to improve user-perceived qualityIEEE Transactions on Consumer Electronics10.1109/TCE.2015.738980961:4(531-538)Online publication date: 1-Nov-2015
  • (2015)Local detectors and compact descriptors for visual searchDigital Signal Processing10.1016/j.dsp.2015.06.00144:C(1-13)Online publication date: 1-Sep-2015
  • (2015)A classification of eLearning tools based on the applied multimediaMultimedia Tools and Applications10.1007/s11042-013-1802-474:11(3843-3880)Online publication date: 1-Jun-2015
  • (2015)Preparing augmented reality learning content should be easyComputer Applications in Engineering Education10.1002/cae.2165023:5(778-789)Online publication date: 1-Sep-2015
  • Show More Cited By

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