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10.1109/SeGAH.2011.6165430guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Simulating visual impairments using the Unreal Engine 3 game engine

Published: 16 November 2011 Publication History

Abstract

This paper describes the development of a visual impairment simulator created using the Unreal Engine 3 game engine. A game mod based upon the Unreal Tournament 3 game was produced which harnessed the game engines post process chain functionality to reproduce the appearance of a series of visual impairments. This virtual reality environment was then tested by 3 different user groups: A set of professionally qualified opticians, a visually impaired consultant who runs impairment awareness workshops, and a group of students. The paper concludes that the Unreal Engine 3 was a suitable platform for developing an effective and accurate simulation of visual impairments. It also demonstrates that, following exposure to the virtual environment, users of the simulation reported and demonstrated a greater awareness of the nature of visual impairments. Furthermore they reported improved understanding of the difficulties visually impaired people face.

Cited By

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  • (2023)BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyProceedings of the ACM on Human-Computer Interaction10.1145/36110317:CHI PLAY(289-318)Online publication date: 4-Oct-2023
  • (2023)A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEEProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608412(1-20)Online publication date: 22-Oct-2023
  • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
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Published In

cover image Guide Proceedings
SEGAH '11: Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health
November 2011
205 pages
ISBN:9781467304337

Publisher

IEEE Computer Society

United States

Publication History

Published: 16 November 2011

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Cited By

View all
  • (2023)BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyProceedings of the ACM on Human-Computer Interaction10.1145/36110317:CHI PLAY(289-318)Online publication date: 4-Oct-2023
  • (2023)A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEEProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608412(1-20)Online publication date: 22-Oct-2023
  • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
  • (2021)What’s Inside Unreal Engine? - A Curious Gaze!Proceedings of the 14th Innovations in Software Engineering Conference (formerly known as India Software Engineering Conference)10.1145/3452383.3452404(1-5)Online publication date: 25-Feb-2021
  • (2018)Realistic simulation of progressive vision diseases in virtual realityProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3283395(1-2)Online publication date: 28-Nov-2018
  • (2018)A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildingsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1517-734:6-8(911-923)Online publication date: 1-Jun-2018
  • (2016)Head mounted display design tool for simulating visual disabilitiesProceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia10.1145/3012709.3012714(69-73)Online publication date: 12-Dec-2016
  • (2016)Empathizing Audiovisual Sense ImpairmentsProceedings of the 7th Augmented Human International Conference 201610.1145/2875194.2875226(1-8)Online publication date: 25-Feb-2016
  • (2016)Visual Impairment Simulator Based on the Hadamard ProductElectronic Notes in Theoretical Computer Science (ENTCS)10.1016/j.entcs.2016.12.010329:C(169-179)Online publication date: 9-Dec-2016
  • (2015)Immersive Simulation of Visual Impairments Using a Wearable See-through DisplayProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680551(225-228)Online publication date: 15-Jan-2015
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