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10.1109/SMC.2013.501guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Student Engagement Modeling Using Bayesian Networks

Published: 13 October 2013 Publication History

Abstract

Modeling student engagement in computer-based scientific inquiry learning environments presents two challenges. First, extracting the variables that represent a student's engagement in learning and defining the causal relationships among them can be difficult. Such variables are often implicit due to the unobservable nature of mental model. Second, identifying the evidence from student interaction log to infer a student's engagement level is also a major challenge. Such challenge stemmed mainly because students are granted the freedom to formulate and evaluate hypotheses in computer-based scientific inquiry learning environments, not all interactions can be useful to infer the student's engagement level. As such, the assumption that the frequency of interactions correlates with the level of student engagement can often be misleading. Therefore, this research work attempted to identify the variables of student engagement and to determine the Bayesian Network that can capture the causal relationships between the variables. In this study, two variations of Bayesian Network model were handcrafted with the prior probabilities learned using the interaction logs of 54 students. The predictive accuracy of proposed models were benchmarked against Naive Bayes, Decision Tree, and Support Vector Machine. The empirical findings showed that the Bayesian Network model with convergence arc directions outperformed other models, suggesting it is an optimal model for modeling student engagement in INQPRO.

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  • (2023)Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad ActionsProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614203(488-497)Online publication date: 9-Oct-2023
  • (2018)Student engagement study based on multi-cue detection and recognition in an intelligent learning environmentMultimedia Tools and Applications10.5555/3287850.328789777:21(28749-28775)Online publication date: 1-Nov-2018
  • (2018)Engagement in HCIACM Computing Surveys10.1145/323414951:5(1-39)Online publication date: 19-Nov-2018
  1. Student Engagement Modeling Using Bayesian Networks

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    Published In

    cover image Guide Proceedings
    SMC '13: Proceedings of the 2013 IEEE International Conference on Systems, Man, and Cybernetics
    October 2013
    4976 pages
    ISBN:9781479906529

    Publisher

    IEEE Computer Society

    United States

    Publication History

    Published: 13 October 2013

    Author Tags

    1. Bayesian Networks
    2. Interactive Learning Environment
    3. Student Modeling

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    • (2023)Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad ActionsProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614203(488-497)Online publication date: 9-Oct-2023
    • (2018)Student engagement study based on multi-cue detection and recognition in an intelligent learning environmentMultimedia Tools and Applications10.5555/3287850.328789777:21(28749-28775)Online publication date: 1-Nov-2018
    • (2018)Engagement in HCIACM Computing Surveys10.1145/323414951:5(1-39)Online publication date: 19-Nov-2018

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