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10.1109/SBGAMES.2014.21guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen

Published: 12 November 2014 Publication History

Abstract

When playing a game, the user expects an easy and intuitive interaction. Current controllers are physical hardware components with a default number, size and position of buttons. While in some cases a game uses a few controllers buttons, in others it requires all buttons and even a combination of them. Besides that, the use of few buttons in a physical controller (i.e. controllers that can't change buttons position) may not lead to a great usability. This work extends a previous research, where we developed an adaptive control using a touchscreen device with machine learning techniques to gather input, rearrange the size and position from buttons. In this work we propose the concept of context sensitive adaptability, which can add, remove, change position or size of a button, depending of a game context. This is a new paradigm to game developers, so they can create a controller that fits to his game and adapts to pre-defined situations, e.g. an enemy approaching might be a reason to increase one buttons size, or a mini-game inside the game might change all the buttons for a moment. To use this concept, we developed a game to deal with the controller, adapting to game context.

Cited By

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  • (2024)Comparing the Effectiveness and Ergonomics of Smartphone-Based GamepadsProceedings of Mensch und Computer 202410.1145/3670653.3670676(207-218)Online publication date: 1-Sep-2024
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022

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Information & Contributors

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Published In

cover image Guide Proceedings
SBGAMES '14: Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment
November 2014
248 pages
ISBN:9781479980659

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IEEE Computer Society

United States

Publication History

Published: 12 November 2014

Author Tags

  1. Adaptive interfaces
  2. adaptive game control
  3. context sensitive adaptability
  4. game context
  5. game input
  6. mobile
  7. touchscreen

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Cited By

View all
  • (2024)Comparing the Effectiveness and Ergonomics of Smartphone-Based GamepadsProceedings of Mensch und Computer 202410.1145/3670653.3670676(207-218)Online publication date: 1-Sep-2024
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022

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