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10.1109/MERE.2008.5guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Requirements in Conflict: Player vs. Designer vs. Cheater

Published: 09 September 2008 Publication History

Abstract

There are significant interactions between video game stakeholder emotional requirements and security require- ments. Counter-intuitively, some traditional security requirements are not necessarily met by the game implementation some forms of security breaches are condoned by the stakeholders (if not actually demanded by them) and the requirements engineering process must support these contradictions. We present an overview of security requirements for video games and show how stakeholder diversity introduces significant complexities to the requirements negotiation process. Our analysis of certain security threats, and their emotional motivations, shows that these motivations form an important element of the emotional requirements and that significant context is necessary for properly capturing the emotional requirements related to security. Finally, we show how emotional requirements can be used to guide security goal development for this domain and pro- pose the use of in-game justice systems to allow players to address security violations in realtime. Keywords: Non-functional requirements, emotion, emo- tional requirements, security, security requirements, video game.
  1. Requirements in Conflict: Player vs. Designer vs. Cheater

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      cover image Guide Proceedings
      MERE '08: Proceedings of the 2008 Third International Workshop on Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games
      September 2008
      41 pages
      ISBN:9780769536262

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      IEEE Computer Society

      United States

      Publication History

      Published: 09 September 2008

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