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3D Freehand Gestural Navigation for Interactive Public Displays

Published: 01 March 2013 Publication History

Abstract

Users increasingly expect more-interactive experiences with public displays for applications including learning, gaming, urban visualization, and planning. However, user interaction with applications on public displays is challenging and often doesn't lend itself to established interaction techniques. Navigation using only freehand gestures captured with low-cost devices might often be an appropriate solution. A formal, quantitative lab experiment and an informal, qualitative field study compared freehand gestural interaction with keyboard-and-mouse interaction. No significant difference in navigation performance existed between the two interaction types. However, gestural interaction provided a more natural experience in both personal and public environments.

Cited By

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  • (2023)Exploring Mid-Air Hand Interaction in Data VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333264730:9(6347-6364)Online publication date: 14-Nov-2023
  • (2017)Extended LazyNav: Virtual 3D Ground Navigation for Large Displays and Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.258607123:8(1952-1963)Online publication date: 28-Jun-2017
  • (2015)Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric SensingProceedings of the Second International Conference on Augmented and Virtual Reality - Volume 925410.1007/978-3-319-22888-4_29(399-408)Online publication date: 31-Aug-2015
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Information & Contributors

Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 33, Issue 2
March 2013
92 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 March 2013

Author Tags

  1. 3D navigation
  2. Cities and towns
  3. Displays
  4. Games
  5. Gesture recognition
  6. Haptic interfaces
  7. Human computer interaction
  8. Interactive systems
  9. Navigation
  10. Three dimensional displays
  11. Urban areas
  12. User interfaces
  13. Visualization
  14. computer graphics
  15. freehand gestures
  16. human-computer interaction
  17. input devices
  18. interaction with public displays
  19. user interfaces

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Cited By

View all
  • (2023)Exploring Mid-Air Hand Interaction in Data VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333264730:9(6347-6364)Online publication date: 14-Nov-2023
  • (2017)Extended LazyNav: Virtual 3D Ground Navigation for Large Displays and Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.258607123:8(1952-1963)Online publication date: 28-Jun-2017
  • (2015)Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric SensingProceedings of the Second International Conference on Augmented and Virtual Reality - Volume 925410.1007/978-3-319-22888-4_29(399-408)Online publication date: 31-Aug-2015
  • (2015)Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large DisplaysProceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 918910.1007/978-3-319-20804-6_13(141-151)Online publication date: 2-Aug-2015
  • (2014)Navigation and interaction in a real-scale digital mock-up using natural language and user gestureProceedings of the 2014 Virtual Reality International Conference10.1145/2617841.2620716(1-4)Online publication date: 9-Apr-2014
  • (2013)Gesture interaction for wall-sized touchscreen displayProceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication10.1145/2494091.2494148(175-178)Online publication date: 8-Sep-2013

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