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research-article

Solid-Texture Synthesis: A Survey

Published: 01 July 2010 Publication History

Abstract

Solid textures are an efficient way to compactly represent 3D objects' external and internal appearance, providing practical advantages over classic 2D texturing. Two main methods exist for synthesizing solid textures. Procedural methods obtain colors through functions that algorithmically encode the texture's appearance and structural properties. Example-based methods capture and replicate the appearance as described by a set of input exemplars. These methods can also be classified as boundary independent or boundary dependent. For boundary-independent methods, the shape of the object to be textured is irrelevant, and texture information can be freely generated for each point in the space. Boundary-dependent methods conform the synthesis process to the object's actual shape so that they can exploit this information to orient and guide texture generation. This article reviews the different methodologies' strengths and weaknesses, the classes of appearances they can successfully synthesize, and failure cases. In particular, it focuses on boundary-independent methods' advantages and drawbacks compared to boundary-dependent methods.

Cited By

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  • (2022)Vector solid texture synthesis using unified RBF-based representation and optimizationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-022-02541-y39:9(3963-3977)Online publication date: 1-Jul-2022
  • (2021)Interactive modelling of volumetric musculoskeletal anatomyACM Transactions on Graphics10.1145/3450626.345976940:4(1-13)Online publication date: 19-Jul-2021
  • (2020)A Three-Level Approach to Texture Mapping and Synthesis on 3D SurfacesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845423:1(1-19)Online publication date: 4-May-2020
  • Show More Cited By
  1. Solid-Texture Synthesis: A Survey

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    Information & Contributors

    Information

    Published In

    cover image IEEE Computer Graphics and Applications
    IEEE Computer Graphics and Applications  Volume 30, Issue 4
    July 2010
    93 pages

    Publisher

    IEEE Computer Society Press

    Washington, DC, United States

    Publication History

    Published: 01 July 2010

    Author Tags

    1. computer graphics
    2. graphics and multimedia
    3. solid texture
    4. texture synthesis
    5. texture synthesis, solid texture, computer graphics, graphics and multimedia

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    Cited By

    View all
    • (2022)Vector solid texture synthesis using unified RBF-based representation and optimizationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-022-02541-y39:9(3963-3977)Online publication date: 1-Jul-2022
    • (2021)Interactive modelling of volumetric musculoskeletal anatomyACM Transactions on Graphics10.1145/3450626.345976940:4(1-13)Online publication date: 19-Jul-2021
    • (2020)A Three-Level Approach to Texture Mapping and Synthesis on 3D SurfacesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845423:1(1-19)Online publication date: 4-May-2020
    • (2017)Without a PlanIEEE Computer Graphics and Applications10.1109/MCG.2017.1737:2(4-5)Online publication date: 1-Mar-2017
    • (2017)Solid Mathematical MarblingIEEE Computer Graphics and Applications10.1109/MCG.2016.4237:2(90-98)Online publication date: 1-Mar-2017
    • (2016)Binary image classificationEvolutionary Computation10.1162/EVCO_a_0014624:1(143-182)Online publication date: 1-Mar-2016
    • (2015)Vector solid texture synthesis using two-scale shaping modelProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821605(27-36)Online publication date: 13-Nov-2015
    • (2015)A Survey of Physically Based Simulation of Cuts in Deformable BodiesComputer Graphics Forum10.1111/cgf.1252834:6(161-187)Online publication date: 1-Sep-2015
    • (2015)Inverse texture synthesis in wavelet packet treesIET Computer Vision10.1049/iet-cvi.2013.02629:2(198-207)Online publication date: 1-Apr-2015
    • (2014)Retrieval of high-dimensional visual dataMultimedia Tools and Applications10.1007/s11042-012-1327-269:2(539-567)Online publication date: 1-Mar-2014
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