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Sensation-Preserving Haptic Rendering

Published: 01 July 2005 Publication History

Abstract

Researchers have recently investigated the problem of rendering the contact forces and torques between 3D virtual objects. This problem is known as 6-DOF haptic rendering, as the computed output includes both 3-DOF forces and 3-DOF torques. This article presents an overview of the authorsý work in this area. They suggest different approximation methods based on the principle of preserving the dominant perceptual factors in haptic exploration.

References

[1]
M.A. Otaduy and M.C. Lin, "Sensation Preserving Simplification for Haptic Rendering," ACM Trans. Graphics (Proc. Siggraph), vol. 23, no. 3, 2003, pp. 543-553.
[2]
M.A. Otaduy, et al., "Haptic Display of Interaction between Textured Models," Proc. IEEE Visualization Conf., IEEE CS Press, 2004, pp. 297-304.
[3]
M.A. Otaduy and M.C. Lin, "Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration," Proc. IEEE World Haptics Conf., IEEE Press, 2005, pp. 247-256.

Cited By

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  • (2009)Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/pres.18.5.34018:5(340-360)Online publication date: 1-Oct-2009

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Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 25, Issue 4
July 2005
84 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 July 2005

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  • (2009)Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/pres.18.5.34018:5(340-360)Online publication date: 1-Oct-2009

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