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Artistic Collaboration in Designing VR Visualizations

Published: 01 March 2005 Publication History

Abstract

This article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University's Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how bats, the only flying mammals, stay aloft.

References

[1]
A. van Dam, et al., "Immersive Virtual Reality for Scientific Visualization: A Progress Report," IEEE Computer Graphics and Applications, vol. 20, no. 6, 2000, pp. 26-52.
[2]
D. Cox, "Using the Supercomputer to Visualize Higher Dimensions: An Artist's Contribution to Scientific Visualization," Leonardo, vol. 21, no. 3, 1988, pp. 233-242.
[3]
V. Sorensen, The Contribution of the Artist to Scientific Visualization, California Institute of the Arts, 1989; http://visualmusic.org/text/scivi1.html.
[4]
B. Shedd, "Exploding the Frame: Seeking a New Cinematic Language," Proc. Society of Motion Picture and Television Engineers 135th Conf., 1994; http://members.aol.com/sheddprod2/ExplodingtheFrame.html.
[5]
D. Keefe, et al., "CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience," Proc. ACM Symp. Interactive 3D Graphics, ACM Press, 2001, pp. 85-93.
[6]
D. Karelitz D. Keefe and D. Laidlaw, "Using CavePainting to Create Scientific Visualizations," Proc. IEEE Visualization, IEEE CS Press, 2003, p. 109.
[7]
J. Dupin, Miró, Abrams, 1993.

Cited By

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  • (2024)An Artists' Perspectives on Natural Interactions for Virtual Reality 3D SketchingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642758(1-20)Online publication date: 11-May-2024
  • (2024)Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and PaintingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327629130:8(4648-4664)Online publication date: 1-Aug-2024
  • (2016)Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.251809922:4(1442-1451)Online publication date: 1-Apr-2016
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Reviews

Edward Baker James

The visualization laboratory at Brown University has promoted collaboration among students, computer specialists, and artists for several years. This paper describes some of these collaborative projects, and reflects on what skills each type of student can contribute to them. The most important conclusion from this work is that artists can provide a unique source of visual insight and creativity in tackling difficult problems. The next important finding is that the appropriate tools for enabling artists to get involved simply don't exist, particularly in virtual reality (VR). A user-friendly interface is needed for those who don't wish to spend their time fiddling about at the level of program code. The authors look forward to the involvement of artists in the future exploration of visualization, in the design of novel visual techniques at the deepest level. If the message presented here is taken seriously, it would suggest that much work in computer graphics has, up to now, been carried out by the wrong mix of people. I would expect such artist and engineers as Leonardo and I.K. Brunel to concur heartily, and I hope that this new understanding will enable more fruitful research from now on. Online Computing Reviews Service

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Information & Contributors

Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 25, Issue 2
March 2005
105 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 March 2005

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Cited By

View all
  • (2024)An Artists' Perspectives on Natural Interactions for Virtual Reality 3D SketchingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642758(1-20)Online publication date: 11-May-2024
  • (2024)Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and PaintingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327629130:8(4648-4664)Online publication date: 1-Aug-2024
  • (2016)Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.251809922:4(1442-1451)Online publication date: 1-Apr-2016
  • (2016)Using Heuristic Evaluation to Foster Visualization Analysis and Design SkillsIEEE Computer Graphics and Applications10.1109/MCG.2016.736:1(86-90)Online publication date: 14-Jan-2016
  • (2016)Immersive Visualization to Support Scientific InsightIEEE Computer Graphics and Applications10.1109/MCG.2016.6536:3(17-21)Online publication date: 9-May-2016
  • (2016)Scientific VisualizationIEEE Computer Graphics and Applications10.1109/MCG.2016.6336:3(3-3)Online publication date: 9-May-2016
  • (2016)Landscapes of the Digital BaroqueIEEE Computer Graphics and Applications10.1109/MCG.2016.5236:3(4-5)Online publication date: 9-May-2016
  • (2016)Human Touch in Digital ExperiencesIEEE Computer Graphics and Applications10.1109/MCG.2016.1036:1(4-4)Online publication date: 14-Jan-2016
  • (2015)Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.246715322:1(877-885)Online publication date: 27-Oct-2015
  • (2012)Toward mixed method evaluations of scientific visualizations and design process as an evaluation toolProceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization10.1145/2442576.2442580(1-6)Online publication date: 14-Oct-2012
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