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Dynamic context-aware personalisation in a pervasive environment

Published: 01 February 2014 Publication History

Abstract

In the development of ubiquitous and pervasive systems, it is understood that mechanisms are required to take adequate account of user preferences. This paper presents several key challenges for personalisation in pervasive environments and introduces the Daidalos solution developed as part of a European research project, Daidalos. The Daidalos personalisation system architecture goes beyond customary simplistic preference management to provide two aspects of dynamicity: first in the establishment of user preferences, where learning mechanisms are used to refine and update preferences when the need arises; second during the application of preferences whenever the context of the user changes. The paper discusses how this system meets the outlined challenges and details how the system has been evaluated.

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Cited By

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  • (2018)An ontology-based approach for representing the interaction process between user profile and its context for collaborative learning environmentsComputers in Human Behavior10.1016/j.chb.2014.10.00451:PB(1387-1394)Online publication date: 23-Dec-2018
  • (2017)Digital SignageandTargetedAdvertisementBased on Personal Preferences and Digital Business ModelsProceedings of the 21st Conference of Open Innovations Association FRUCT10.23919/FRUCT.2017.8250206(374-381)Online publication date: 13-Nov-2017
  • (2014)Towards design guidelines for software applications that collect user data for UbicompProceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems10.5555/2738055.2738095(246-254)Online publication date: 27-Oct-2014

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Information & Contributors

Information

Published In

cover image Pervasive and Mobile Computing
Pervasive and Mobile Computing  Volume 10, Issue
February, 2014
220 pages

Publisher

Elsevier Science Publishers B. V.

Netherlands

Publication History

Published: 01 February 2014

Author Tags

  1. Context
  2. Learning
  3. Personalisation
  4. Preferences

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View all
  • (2018)An ontology-based approach for representing the interaction process between user profile and its context for collaborative learning environmentsComputers in Human Behavior10.1016/j.chb.2014.10.00451:PB(1387-1394)Online publication date: 23-Dec-2018
  • (2017)Digital SignageandTargetedAdvertisementBased on Personal Preferences and Digital Business ModelsProceedings of the 21st Conference of Open Innovations Association FRUCT10.23919/FRUCT.2017.8250206(374-381)Online publication date: 13-Nov-2017
  • (2014)Towards design guidelines for software applications that collect user data for UbicompProceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems10.5555/2738055.2738095(246-254)Online publication date: 27-Oct-2014

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