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Identifying embodied metaphors for computing education

Published: 01 April 2020 Publication History

Abstract

Computing education is increasing in global importance, with calls for greater understanding of conceptual development that can inform pedagogy. Here, we report a study investigating elementary computing concepts through the lens of Embodied Cognition. Sixteen students (9 female) studying university-level computing were asked to explain their understanding of computing concepts (without materials) in individually video-recorded sessions. We analysed the gestures generated for three elementary concepts: algorithms, loops, and conditional statements. In total, 368 representational gestures were identified across 48 (16 × 3) explanations, thereby providing evidence that offline thinking in this domain is embodied. Our analysis of representational gestures showed that participants drew upon two overarching embodied metaphors in their explanations: 1) Computing Constructs as Physical Objects, in which participants simulated manipulating physical objects (e.g., pinching) when referring to range of computing constructs, and 2) Computing Processes as Motion along a Path, whereby participants moved their hands along one of three body-based axes when referring to temporal sequences. We contrast our findings to similar research in mathematics and discuss implications for computing pedagogy – namely the role of gesture in the classroom and technologies that can exploit embodied metaphors.

Highlights

16 students generated 368 representational gestures to explain 3 computing concepts.
Analysis revealed two embodied metaphors to communicate constructs and processes.
Findings support claim that thinking in computing is embodied.
Implications discussed for use of gestures and tool design in computing education.

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        cover image Computers in Human Behavior
        Computers in Human Behavior  Volume 105, Issue C
        Apr 2020
        361 pages

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        Elsevier Science Publishers B. V.

        Netherlands

        Publication History

        Published: 01 April 2020

        Author Tags

        1. Embodied cognition
        2. Gesture
        3. Metaphor
        4. Computing education
        5. Computational thinking
        6. Representation

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        • (2024)A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviorsComputers & Education10.1016/j.compedu.2024.105039215:COnline publication date: 1-Jul-2024
        • (2024)Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults’ Bodily Experiences and Individual PerceptionsHuman Aspects of IT for the Aged Population10.1007/978-3-031-61543-6_4(43-58)Online publication date: 29-Jun-2024
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