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ClinicaVR

Published: 01 June 2016 Publication History

Abstract

Having garnered interest both in clinic and research areas, the Virtual Classroom (Rizzo et al., 2000) assesses children's attention in a virtual context. The Digital MediaWorks team (www.dmw.ca) has evolved the original basic classroom concept over a number of iterations to form the ClinicaVR Suite containing the Classroom-CPT as one of its components. The present study has three aims: investigate certain validity and reliability aspects of the tool; examine the relationship between performance in the virtual test and the attendant sense of presence and cybersickness experienced by participants; assess potential effects of gender and age on performance in the test. The study was conducted with 102 children and adolescents from Grade 2 to Grade 10. All participants were enrolled in a regular school program. Results support both concurrent and construct validity as well as temporal stability of ClinicaVR: Classroom-Continuous Performance Test (CPT). Gender exerted no effect on performance, while age did. The test did not cause much cybersickness. We recommend ClinicaVR: Classroom-CPT as an assessment tool for selective and sustained attention, and inhibition, in clinic and research domains. This study support the validity and temporal stability of ClinicaVR: Classroom-CPT.The ClinicaVR: Classroom-CPT improves the neuropsychological assessment from an ecological perspective.The ClinicaVR: Classroom-CPT is recommended to evaluate attention and inhibition deficits in children and adolescents.

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Information

Published In

cover image Computers in Human Behavior
Computers in Human Behavior  Volume 59, Issue C
June 2016
483 pages

Publisher

Elsevier Science Publishers B. V.

Netherlands

Publication History

Published: 01 June 2016

Author Tags

  1. Children
  2. Classroom-CPT
  3. ClinicaVR
  4. Inhibition
  5. Reliability
  6. Validity
  7. Virtual classroom
  8. Virtual reality

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  • (2024)Virtual Reality-Based Interventions for Improving Learning Outcomes in Children with ADHDProcedia Computer Science10.1016/j.procs.2024.08.025241:C(179-186)Online publication date: 18-Nov-2024
  • (2023)Presence and simulator sickness predict the usability of a virtual reality attention taskVirtual Reality10.1007/s10055-023-00782-327:3(1967-1983)Online publication date: 24-Mar-2023
  • (2023)Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual FatigueExtended Reality10.1007/978-3-031-43401-3_24(367-377)Online publication date: 6-Sep-2023
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