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View all- Biasotti SLiu YZhu B(2022)Foreword to the Special Issue on Shape Modeling International 2021 (SMI2021)Computers and Graphics10.1016/j.cag.2022.03.001103:C(A7-A9)Online publication date: 1-Apr-2022
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the industry for their high performances, but fail to mimic realistic deformations. Other methods make use of physical simulation or control volume to better ...
We present a layered geometric approach to the skinning of character animation. On top of a global shape deformation, B-spline surface patches are attached to various body parts for local control. The patches are directly manipulated so as to generate ...
This paper presents a skeleton-based method for deforming 2D characters. While previous skeleton-based methods drive the shape deformation by binding the skeleton to the shape, our method does so by propagating the skeleton transformations over the ...
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