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Selected Papers from the SIGGRAPH Asia Education Program: Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan

Published: 01 December 2010 Publication History

Abstract

Games together with manga and anime as represented by Japanese technological advances are highly evaluated in other countries. In recent years, games have been developing at a fast rate and a deep understanding of the game development procedures is needed in order to keep up with the advancements in technology. Yet, there has been no consistent education program designed specifically for game production in the Japanese higher education institutions. In contrast to this, game education is on the rise among American and European Universities. A curriculum framework has even been created by the International Game Developers Association (IGDA) with positive progress shown by cooperating with the industry. As very few efforts have been made so far in Japan to develop an education program for game development, there was no common ground where production methodology could be designed and taught. Due to this the industry developed its own unique production styles, and production methods became a trade secret, complicating the relationship between the universities and the industry. Current game development education in Japan consists mostly of lectures conducted by part-time teaching staff hired by several colleges. In response to this, at the Tokyo University of Technology (TUT), we have designed a curriculum in collaboration with Premium Agency, Inc. that aims to offer training in the practical aptitudes that are demanded by the game development industry. We have added lessons to the traditional faculty curriculum, combining lectures and exercises in a game development context, leading to the number of students that are acquiring knowledge in game development skills such as programming, CG and planning to grow year by year. As a result, the development of this game oriented curriculum has been strongly welcomed by the game industry.

References

[1]
University of Southern California, {http://cinema.usc.edu/}.
[2]
Entertainment Technology Center, Carnegie Mellon University, {http://www.etc.cmu.edu/}.
[3]
Chaffin A, Doran K, Hicks D. Experimental evaluation of teaching recursion in a video game. In: Proceedings of the Sandbox Symposium, ACM SIGGRAPH, 2009. p.79-85 .
[4]
McDaniel R. Cardboard semiotics: Reconfigurable symbols as a means for narrative prototyping in game design. In: Proceedings of the Sandbox Symposium, ACM SIGGRAPH, 2009. p.87-93 .
[5]
Fullerton, T., Game Design Workshop. 2008. 2nd ed. Morgan Kaufmann Publishers.
[6]
IGDA : Curriculum framework, {http://www.igda.org/academia/curriculum_framework.php}.
[7]
Koivisto E, Suomela R. Using prototypes in early pervasive game development. In: Proceedings of the Sandbox Symposium, ACM SIGGRAPH, 2007. p. 149-155.
[8]
Global Game Jam 2010, {http://www.globalgamejam.org/}.
[9]
IGDA Japan Chapter, {http://www.igda.jp/}.
[10]
Carnegie Mellon University, "Alice", {http://www.alice.org/}.

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Information & Contributors

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Published In

cover image Computers and Graphics
Computers and Graphics  Volume 34, Issue 6
December, 2010
186 pages

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Pergamon Press, Inc.

United States

Publication History

Published: 01 December 2010

Author Tags

  1. Curriculum development and faculty development
  2. Education
  3. Game design
  4. Game development

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  • (2016)Holistic game development curriculumSIGGRAPH ASIA 2016 Symposium on Education10.1145/2993352.2993354(1-5)Online publication date: 28-Nov-2016
  • (2015)Game jam based iterative curriculum for game production in JapanSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818511(1-6)Online publication date: 2-Nov-2015
  • (2012)Fitting the Needs of an IndustryACM Transactions on Computing Education10.1145/2160547.216054912:2(1-35)Online publication date: 1-Apr-2012
  • (2012)Localizing global game jamProceedings of the 9th international conference on Advances in Computer Entertainment10.1007/978-3-642-34292-9_9(117-132)Online publication date: 3-Nov-2012

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