[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
article

Problem solving by 5-6 years old kindergarten children in a computer programming environment: A case study

Published: 01 April 2013 Publication History

Abstract

Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented concerning dimensions of problem solving using computer programming by 5-6 years old kindergarten children. After a short introductory experiential game the children were involved in solving a series of analogous computer programming problems, using a Logo-based environment on an Interactive White Board. The intervention was designed as a part of the structured learning activities of the kindergarten which are teacher-guided and are conducted in a whole-class social mode. The observation of the video recording of the intervention along with the analysis of teacher's interview and the researcher's notes allow for a realistic evaluation of the feasibility, the appropriateness and the learning value of integrating computer programming in such a context. The research evidence supports the view that children enjoyed the engaging learning activities and had opportunities to develop mathematical concepts, problem solving and social skills. Interesting results about children learning, difficulties, interactions, problem solving strategies and the teacher's role are reported. The study also provides proposals for the design of future research.

References

[1]
Roamer. Valiant Technology, London, UK.
[2]
Computers in early childhood mathematics. Contemporary Issues in Early Childhood. v3 i2. 160-181.
[3]
Effects of computer programming on young children's cognition. Journal of Educational Psychology. v76 i6. 1051-1058.
[4]
Metacognition, learning, and educational computer environments. Information Technology in Childhood Education Annual. v1. 5-38.
[5]
Young children and computers: crossroads and directions from research. Young Children. 0044-0728. v48 i2. 56-64.
[6]
Strip mining for gold: research and policy in educational technology - a response to "fool's gold". AACE Journal. 1551-3696. v11 i1. 7-69.
[7]
Research methods in education. 5th ed. Routledge Falmer, London and New York.
[8]
Fool's gold: A critical look at computers in childhood. Alliance for Childhood, College Park, MD.
[9]
A model curriculum for K-12 computer science: Final report of the ACM K-12 task force curriculum committee. ISBN:1-58113-837-7. Computer Science Teachers Association, NY, USA.
[10]
Changing minds: Computers, learning, and literacy. MIT Press.
[11]
Boxer: a reconstructible computational medium. Communications of the ACM. v29 i9. 859-868.
[12]
Spatial concepts, spatial names and the development of exocentric representations. In: Siegler, R. (Ed.), Children's thinking: What develops?, Erlbaum, Hillsdale, NJ. pp. 275-290.
[13]
The effect of computer software on preschool children's developmental gains. Journal of Computing in Childhood Education. v3 i1. 15-30.
[14]
Laurillard, D., Charlton, P., Craft, B., Dimakopoulos, D., Ljubojevic, D., Magoulas, G., et¿al. A constructionist learning environment for teachers to model learning designs. Journal of Computer Assisted Learning, in press.
[15]
Scratch: multimedia programming environment for young gifted learners. Gifted Child Today. v34 i2. 26-31.
[16]
Effects of computer programming on cognitive outcomes: a meta-analysis. Journal of Educational Computing Research. v7 i3. 251-266.
[17]
Morgado, L. C. (2005). Framework for computer programming in preschool and kindergarten. Phd thesis. Retrieved 20.06.12 http://www.scribd.com/doc/24041133/Framework-for-Computer-Programming-in-Preschool-and-Kindergarten.
[18]
Preschool cookbook of computer programming topics. Australasian Journal of Educational Technology. v26 i3. 309-326.
[19]
National Library of Virtual Manipulatives. UTAH State University, USA.
[20]
Mindstorms: Children, computers and powerful ideas. Odysseas Publications, Athens.
[21]
TORTIS - Toddler's Own Recursive Turtle Interpreter System. In: MIT AI Memo 311, Logo Memo 9, Massachusetts Institute of Technology, Cambridge, MA, USA.
[22]
Using computer technology to provide a creative learning environment for preschool children. In: MIT AI Lab Memo 360, Logo Memo 24, Massachusetts Institute of Technology, Cambridge, MA, USA.
[23]
Children, play, and computers in pre-school education. British Journal of Educational Technology. v36 i2. 145-157.
[24]
Scratch: programming for all. Communications of the ACM. v52 i11. 60-67.
[25]
Teach: A step toward more interactive programming. MIT AI Lab, Cambridge, MA, USA.
[26]
Strand, E. (1986). A descriptive study comparing preschool and kindergarten LOGO interaction. In Annual meeting of the American Educational Research Association (70th, San Francisco, CA, April 16-20, 1986). Texas, USA, ED270213, ERIC - Education Resources Information Center, Computer Sciences Corporation, Lanham, MD, USA.
[27]
Evaluating scratch to introduce younger schoolchildren to programming. In: Lawrance, J., Bellamy, R. (Eds.), Proceedings of the 22nd annual workshop of the psychology of programming interest group - PPIG2010, September 19-22, 2010, Universidad Carlos III de Madrid, Leganés, Spain. pp. 64-74.
[28]
Case study research: Design and methods. Applied social research methods series, 2008.4th ed. SAGE Publications.
[29]
Applications of case study research. Applied social research methods, 2011.SAGE Publications.

Cited By

View all
  • (2024)Observing Students' Behavior During Problem Solving: Determinants of SuccessProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678109(1-10)Online publication date: 16-Sep-2024
  • (2024)What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young ChildrenProceedings of the 2024 Symposium on Learning, Design and Technology10.1145/3663433.3663459(47-56)Online publication date: 21-Jun-2024
  • (2024)ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642229(1-19)Online publication date: 11-May-2024
  • Show More Cited By
  1. Problem solving by 5-6 years old kindergarten children in a computer programming environment: A case study

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image Computers & Education
      Computers & Education  Volume 63, Issue
      April, 2013
      446 pages

      Publisher

      Elsevier Science Ltd.

      United Kingdom

      Publication History

      Published: 01 April 2013

      Author Tags

      1. Improving classroom teaching
      2. Kindergarten
      3. Programming and programming languages
      4. Teaching/learning strategies

      Qualifiers

      • Article

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)0
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 05 Jan 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Observing Students' Behavior During Problem Solving: Determinants of SuccessProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678109(1-10)Online publication date: 16-Sep-2024
      • (2024)What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young ChildrenProceedings of the 2024 Symposium on Learning, Design and Technology10.1145/3663433.3663459(47-56)Online publication date: 21-Jun-2024
      • (2024)ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642229(1-19)Online publication date: 11-May-2024
      • (2024)Advancing young students’ computational thinkingComputers & Education10.1016/j.compedu.2024.105045216:COnline publication date: 17-Jul-2024
      • (2024)The cognitive effects of computational thinkingComputers & Education10.1016/j.compedu.2023.104961210:COnline publication date: 1-Mar-2024
      • (2024)Learning to code and coding to learn: A robotics curriculum integrating tangible programming and road safety education for young childrenEducation and Information Technologies10.1007/s10639-024-12757-129:17(23049-23087)Online publication date: 1-Dec-2024
      • (2024)Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding programEducation and Information Technologies10.1007/s10639-024-12747-329:17(22699-22721)Online publication date: 1-Dec-2024
      • (2024)Meta-thematic synthesis of research on early childhood coding education: A comprehensive reviewEducation and Information Technologies10.1007/s10639-024-12675-229:16(20795-20822)Online publication date: 1-Nov-2024
      • (2024)The effect of learning trajectories-based coding education program on preschoolers’ mathematical measurement skillsEducation and Information Technologies10.1007/s10639-023-12107-729:7(7737-7757)Online publication date: 1-May-2024
      • (2024)Amplifying children’s computational problem-solving skills: A hybrid-based design for programming educationEducation and Information Technologies10.1007/s10639-023-11880-929:2(1761-1793)Online publication date: 1-Feb-2024
      • Show More Cited By

      View Options

      View options

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media