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The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics

Published: 01 September 2012 Publication History

Abstract

Computer simulations combined with games have been successfully used to teach conceptual physics. However, there is no clear methodology for guiding the design of these types of games. To remedy this, we propose a structured methodology for the design of conceptual physics games that explicitly integrates the principles of the intrinsic integration approach for designing instructional games (Habgood & Ainsworth, 2011) with an atomic analysis of the structure of games (Cook, 2007; Cousins, 2005; Koster, 2005). To test this approach, we redesigned an existing game to teach electrostatics and compared the educational effectiveness of the original and redesigned versions. Our studies also compared an endogenous fantasy version of the game with a non-fantasy version. Our results showed that students who played the game which had been redesigned using the Atomic Intrinsic Integration Approach achieved a statistically significant improvement in results and showed fewer conceptual problems than the students who played the original version. The fantasy and non-fantasy versions, however, did not display any significant differences in outcomes. Based on the analysis and redesign of the game, we defined one possible methodology to assist in the design of games for the conceptual understanding of physics.

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Published In

cover image Computers & Education
Computers & Education  Volume 59, Issue 2
September, 2012
689 pages

Publisher

Elsevier Science Ltd.

United Kingdom

Publication History

Published: 01 September 2012

Author Tags

  1. Improving classroom teaching
  2. Interactive learning environments
  3. Simulations

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View all
  • (2022)Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495036:CHI PLAY(1-18)Online publication date: 31-Oct-2022
  • (2021)An Online System for Player-vs-Level Matchmaking in Human Computation Games2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619085(1-4)Online publication date: 17-Aug-2021
  • (2021)Endless Running Game to Support Sign Language Learning by Deaf ChildrenUniversal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments10.1007/978-3-030-78095-1_3(25-40)Online publication date: 24-Jul-2021
  • (2020)Evaluating and comparing skill chains and rating systems for dynamic difficulty adjustmentProceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.5555/3505464.3505503(273-279)Online publication date: 19-Oct-2020
  • (2018)Intrinsic elicitationProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235803(1-10)Online publication date: 7-Aug-2018
  • (2018)Educational game designProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235783(1-10)Online publication date: 7-Aug-2018
  • (2017)Adapting Cognitive Task Analysis to Elicit the Skill Chain of a GameProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116640(277-289)Online publication date: 15-Oct-2017
  • (2017)Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulationComputers & Education10.1016/j.compedu.2017.07.001114:C(236-254)Online publication date: 1-Nov-2017
  • (2016)Informing Content-driven Design of Computer Programming GamesProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971499(1-10)Online publication date: 23-Oct-2016
  • (2016)Self-explanation and digital gamesComputers & Education10.1016/j.compedu.2016.09.010103:C(28-43)Online publication date: 1-Dec-2016
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