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Atomic Congestion Games: Fast, Myopic and Concurrent

Published: 30 April 2008 Publication History

Abstract

We study here the effect of concurrent greedy moves of players in atomic congestion games where <em>n</em>selfish agents (players) wish to select a resource each (out of <em>m</em>resources) so that her selfish delay there is not much. The problem of "maintaining" global progress while allowing concurrent play is exactly what is examined and answered here. We examine two orthogonal settings : (i) A game where the players decide their moves without global information, each acting "freely" by sampling resources randomly and locally deciding to migrate (if the new resource is better) via a random experiment. Here, the resources can have quite arbitrary latency that is load dependent. (ii) An "organised" setting where the players are pre-partitioned into selfish groups (coalitions) and where each coalition does an improving coalitional move. Our work considers concurrent selfish play for arbitrary latencies for the first time. Also, this is the first time where fast coalitional convergence to an approximate equilibrium is shown.

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Information

Published In

cover image Guide Proceedings
SAGT '08: Proceedings of the 1st International Symposium on Algorithmic Game Theory
April 2008
361 pages
ISBN:9783540793083
  • Editors:
  • Burkhard Monien,
  • Ulf-Peter Schroeder

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 30 April 2008

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View all
  • (2022)Routing Games in the Wild: Efficiency, Equilibration, Regret, and a Price of Anarchy Bound via Long DivisionACM Transactions on Economics and Computation10.1145/351274710:1(1-26)Online publication date: 8-Apr-2022
  • (2017)Multiplicative weights update with constant step-size in congestion gamesProceedings of the 31st International Conference on Neural Information Processing Systems10.5555/3295222.3295337(5874-5884)Online publication date: 4-Dec-2017
  • (2017)Routing Games in the Wild: Efficiency, Equilibration and RegretWeb and Internet Economics10.1007/978-3-319-71924-5_24(340-353)Online publication date: 17-Dec-2017
  • (2016)Average Case Performance of Replicator Dynamics in Potential Games via Computing Regions of AttractionProceedings of the 2016 ACM Conference on Economics and Computation10.1145/2940716.2940784(703-720)Online publication date: 21-Jul-2016
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  • (2009)Concurrent imitation dynamics in congestion gamesProceedings of the 28th ACM symposium on Principles of distributed computing10.1145/1582716.1582732(63-72)Online publication date: 10-Aug-2009
  • (2009)Characterizing the Existence of Potential Functions in Weighted Congestion GamesProceedings of the 2nd International Symposium on Algorithmic Game Theory10.1007/978-3-642-04645-2_10(97-108)Online publication date: 13-Oct-2009
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