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Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts

Published: 05 April 2016 Publication History

Abstract

This article presents an experimental study examining the short term and long term effects of Global Conflicts on attitude change towards the Israeli-Palestinian conflict. Global Conflicts is a role-playing computer game simulating this conflict. 180 undergraduate students from Israel and Palestine participating in the study were divided into game intervention and no-game controls. The participants were required to fill in questionnaires measuring attitudes regarding the conflict immediately before and after the game intervention and 12 months following this intervention. Results suggested that participants who played the game, unlike those who did not play it, shifted towards a more impartial perspective, being able to look at the conflict from both Israeli and Palestinian points of view immediately after the game intervention, and retained this perspective even one year after participation in this intervention, despite the serious clashes between Israel and the Palestinians that occurred during this time.

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Cited By

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  • (2024)Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate CommunicationProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650024(1-14)Online publication date: 21-May-2024
  • (2024)Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as InterventionProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649933(1-13)Online publication date: 21-May-2024

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Information

Published In

cover image Guide Proceedings
PERSUASIVE 2016: Proceedings of the 11th International Conference on Persuasive Technology - Volume 9638
April 2016
347 pages
ISBN:9783319315096

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 05 April 2016

Author Tags

  1. Attitude change
  2. Computerized simulations
  3. Conflict resolution
  4. Games for change
  5. Israeli-Palestinian conflict
  6. Long term effects

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View all
  • (2024)Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate CommunicationProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650024(1-14)Online publication date: 21-May-2024
  • (2024)Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as InterventionProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649933(1-13)Online publication date: 21-May-2024

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