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A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning

Published: 10 March 2022 Publication History

Abstract

When playing games, the user expects an easy and intuitive interaction. While current controllers are physical hardware components with a default configuration of buttons, different games use different buttons and demand different interaction methods. Besides, the player style varies according to personal characteristics or past gaming experiences. In previous works we proposed a novel virtual controller based on a common touchscreen device, such as smartphone or tablet, that is used as a gamepad to control a game on a computer or game console. In this work we include machine-learning techniques for an intelligent adaption of the layout and control elements distribution, minimizing errors and providing an enjoyable experience for individual users. We also present different usability tests and show considerable improvements in the precision and game performance of the user. We expect to open a new way of designing console and desktop games, allowing game designers to project individual controllers for each game.

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Cited By

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  • (2024)Comparing the Effectiveness and Ergonomics of Smartphone-Based GamepadsProceedings of Mensch und Computer 202410.1145/3670653.3670676(207-218)Online publication date: 1-Sep-2024
  • (2017)Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional GamepadEntertainment Computing – ICEC 201710.1007/978-3-319-66715-7_7(59-71)Online publication date: 18-Sep-2017

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            cover image Guide Proceedings
            Entertainment Computing - ICEC 2015
            593 pages
            ISBN:978-3-319-24588-1
            DOI:10.1007/978-3-319-24589-8

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            Springer-Verlag

            Berlin, Heidelberg

            Publication History

            Published: 10 March 2022

            Author Tags

            1. Touch surfaces and touch interaction
            2. input and interaction technologies
            3. machine learning and data mining
            4. games and play

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            View all
            • (2024)Comparing the Effectiveness and Ergonomics of Smartphone-Based GamepadsProceedings of Mensch und Computer 202410.1145/3670653.3670676(207-218)Online publication date: 1-Sep-2024
            • (2017)Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional GamepadEntertainment Computing – ICEC 201710.1007/978-3-319-66715-7_7(59-71)Online publication date: 18-Sep-2017

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