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Serious and Fun Games: Introduction to the Special Thematic Session

Published: 11 July 2022 Publication History

Abstract

The objective of game-based learning or serious game is to learn and apply in a real-life scenario. This technological learning process is not just for play, it is designed to increase knowledge and guide users toward their goals. Therefore, Serious and Fun Games Special Thematic Session aims to bring together academic scientists, researchers, Ph.D. students, and research scholars to exchange and share their experiences, opinions, and research results on all aspects of Game-Based Learning and Serious Games to help people with disabilities and people who need special technology to improve their daily activities to overcome the limitations they have. The target groups of these Serious Games are blind people or people with low vision, hearing impairment, motion challenges, learning problems, special children or autism, diabetic patient, or any sorts of physical and mental disabilities. This session also provides an interdisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations and trends in the focused area. High-quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Game-Based Learning and Serious Games were cordially invited for presentation at the Special Thematic Session (STS). This session is the continuing session of the previous conference “Serious and Fane Games” STS.

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Published In

cover image Guide Proceedings
Computers Helping People with Special Needs: 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II
Jul 2022
561 pages
ISBN:978-3-031-08644-1
DOI:10.1007/978-3-031-08645-8

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 11 July 2022

Author Tags

  1. Game-based learning
  2. Serious game
  3. Disabilities
  4. Special Thematic Session

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