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Challenger: Blockchain-based Massively Multiplayer Online Game Architecture

Published: 25 August 2024 Publication History

Abstract

We propose Challenger a peer-to-peer blockchain-based middleware architecture for narrative games, and discuss its resilience to cheating attacks. Our architecture orchestrates nine services in a fully decentralized manner where nodes are not aware of the entire composition of the system nor its size. All these components are orchestrated together to obtain (strong) resilience to cheaters. The main contribution of the paper is to provide, for the first time, an architecture for narrative games agnostic of a particular blockchain that brings together several distinct research areas, namely distributed ledgers, peer-to-peer networks, multi-player-online games and resilience to attacks.

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Published In

cover image Guide Proceedings
Networked Systems: 12th International Conference, NETYS 2024, Rabat, Morocco, May 29–31, 2024, Proceedings
May 2024
275 pages
ISBN:978-3-031-67320-7
DOI:10.1007/978-3-031-67321-4
  • Editors:
  • Armando Castañeda,
  • Constantin Enea,
  • Nirupam Gupta

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 25 August 2024

Author Tags

  1. multiplayer online games
  2. peer-to-peer architecture
  3. blockchain
  4. cheating resilience

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