Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment
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Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairment
AbstractDeveloping a novel game-based therapy requires expert feedback as well as full participation by the eventual end-users of the therapy. In this pilot study, we aimed to investigate (1) usability, (2) user experience, and (3) gameplay ...
An individualized and adaptive game-based therapy for cerebral visual impairment: Design, development, and evaluation
AbstractChildren with cerebral visual impairment (CVI) exhibit a very heterogeneous clinical visuoperceptual picture, which implies that a targeted individualized and adaptive therapy is necessary. Serious games for CVI are limited, especially ...
Highlights- Individualized adaptive serious games were developed for cerebral visual impairment.
Developing serious games for children with cerebral palsy: case study and pilot trial
OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction ConferenceSerious computer games developed for motor rehabilitation produce a more engaging and enjoyable method to participate in physical therapy, but lack of variation and a secondary focus on fun limit long-term appeal. Traditionally, the focus of serious ...
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- Editors:
- Mads Haahr,
- Alberto Rojas-Salazar,
- Stefan Göbel
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Springer-Verlag
Berlin, Heidelberg
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