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BEAPS: Integrating Volumetric Dynamics in Virtual Agent Prototyping

Published: 04 October 2021 Publication History

Abstract

Interactive real-time virtual worlds benefit from agents with complex shapes and geometry, imbued with a repertoire of expressive actions suitable for engaging narrative settings. Volumetric simulations like position-based dynamics, often used for motion picture graphics or interactive material simulations, offer a way towards increased expressivity. We describe a proof-of-concept real-time simulation testbed that integrates animated agent behaviors with deformable geometries, specifically GPU-accelerated volumetric soft body dynamics, and custom planners that expand the agents’ behavioral action space. We introduce these simulations in a modular hierarchical event-driven agent prototyping framework aiming for minimal message passing between the CPU and GPU. As a result, more diverse animations, beyond skeletal animation and Inverse Kinematics, are afforded to virtual agents that can be incorporated directly in a narrative setting.

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        Published In

        cover image Guide Proceedings
        Advances in Visual Computing: 16th International Symposium, ISVC 2021, Virtual Event, October 4-6, 2021, Proceedings, Part I
        Oct 2021
        634 pages
        ISBN:978-3-030-90438-8
        DOI:10.1007/978-3-030-90439-5
        • Editors:
        • George Bebis,
        • Vassilis Athitsos,
        • Tong Yan,
        • Manfred Lau,
        • Frederick Li,
        • Conglei Shi,
        • Xiaoru Yuan,
        • Christos Mousas,
        • Gerd Bruder

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        Springer-Verlag

        Berlin, Heidelberg

        Publication History

        Published: 04 October 2021

        Author Tags

        1. Virtual agents
        2. Volumetric simulations
        3. Expressive actions

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